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upstreamIssue lies with an upstream repositoryIssue lies with an upstream repository
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As rust-gpu doesn't support access specifiers for storage buffers, bevy panics with the following error when trying to load a shader that accesses its lighting data:
ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default
thread 'main' panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
note: label = `rust_gpu_pbr_opaque_mesh_pipeline`
error matching FRAGMENT shader requirements against the pipeline
shader global ResourceBinding { group: 0, binding: 6 } is not available in the layout pipeline layout
storage class Storage { access: LOAD } doesn't match the shader Uniform
', /home/josh/.cargo/registry/src/github.com-1ecc6299db9ec823/wgpu-0.14.2/src/backend/direct.rs:2403:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
This can be worked around by forcibly disabling storage buffers via WgpuSettings (which is default behaviour in the current BevyRustGpuPlugin), but precludes their usage entirely, which is not ideal given that read / write storage buffers are viable.
Upstream tracking issue: rust-gpu/#689
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upstreamIssue lies with an upstream repositoryIssue lies with an upstream repository