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HeapSort.py
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106 lines (84 loc) · 2.8 KB
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from _thread import start_new_thread
import pygame
import random
import time
import sys
class Visualization:
def __init__(self) -> None:
pygame.event.set_allowed([pygame.QUIT, pygame.KEYDOWN])
self.W: int = 750
self.H: int = 750
self.WIN: pygame.surface.Surface = pygame.display.set_mode((self.W, self.H))
self.running: bool = True
self.clock: pygame.time.Clock = pygame.time.Clock()
self.FPS: int = 60
self.i: int = 0
self.j: int = 0
self.array: list = []
self.resetting = True
self.reset()
pygame.display.set_caption("Heap Sort")
def reset(self) -> None:
self.resetting = True
time.sleep(0.5)
self.resetting = False
self.array = [i for i in range(1, self.W + 1)]
random.shuffle(self.array)
self.i = 0
self.j = 0
start_new_thread(self.heap_sort, ())
def heapify(self, n, i):
largest = i
l = 2 * i + 1
r = 2 * i + 2
if l < n and self.array[largest] < self.array[l]:
largest = l
if r < n and self.array[largest] < self.array[r]:
largest = r
if largest != i:
self.array[i], self.array[largest] = (
self.array[largest],
self.array[i],
) # swap
# Heapify the root.
self.heapify(n, largest)
time.sleep(0.001)
def heap_sort(self):
n = len(self.array)
for i in range(n // 2 - 1, -1, -1):
self.heapify(n, i)
for i in range(n - 1, 0, -1):
self.array[i], self.array[0] = self.array[0], self.array[i] # swap
self.heapify(i, 0)
def swap(self, a: int, b: int) -> None:
self.array[a], self.array[b] = self.array[b], self.array[a]
time.sleep(0.001)
def draw(self) -> None:
self.WIN.fill((0, 0, 0))
for x, height in enumerate(self.array):
pygame.draw.line(
self.WIN, (255, 255, 255), (x, self.H), (x, self.H - height), 1
)
pygame.display.update()
def event_handler(self) -> None:
mods = pygame.key.get_mods()
for event in pygame.event.get():
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE
):
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r and (mods & pygame.K_LCTRL):
self.reset()
def run(self) -> None:
while self.running:
self.clock.tick(self.FPS)
self.event_handler()
self.draw()
def run() -> None:
pygame.init()
vis = Visualization()
vis.run()
if __name__ == "__main__":
run()