-
Notifications
You must be signed in to change notification settings - Fork 3
Open
Labels
Milestone
Description
Have every single sound tied to an AudioBus that gets imported from AudioGroups in Godot
EDIT: This is currently impossible as in Godot you can assign audio buses only in AudioStreamPlayer or similar but not in audio files themselves. I am thinking that at least the tool to make folders based on gamemaker audio groups and assign various sounds there