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Copy file name to clipboardExpand all lines: documentation/components/RtxOptionLayerAction.md
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# Rtx Option Layer Action
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Activates and controls configuration layers at runtime based on game conditions\.<br/><br/>Controls an RtxOptionLayer by name, allowing dynamic enable/disable, strength adjustment, and threshold control\. This can be used to activate configuration layers at runtime based on game state or other conditions\.<br/><br/>The layer is created if it doesn't exist, and managed with reference counting\. Each layer requires a unique priority value \- if multiple components specify the same priority, an error will occur\.
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Activates and controls configuration layers at runtime based on game conditions\.<br/><br/>Controls an RtxOptionLayer by name, allowing dynamic enable/disable, strength adjustment, and threshold control\. This can be used to activate configuration layers at runtime based on game state or other conditions\.<br/><br/>The layer is created if it doesn't exist, and managed with reference counting\.<br/>If two components specify the same priority and config path, they will both control the same layer \(for enabled components, uses the MAX of the blend strengths and the MIN of the blend thresholds\)\.<br/>If two components specify the same priority but different config paths, the layers will be prioritized alphabetically \(a\.conf will override values from z\.conf\)\.
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## Component Information
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### Priority
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The priority for the option layer\. Numbers are rounded to the nearest positive integer\. Higher values are blended on top of lower values\.Must be unique across all layers\.
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The priority for the option layer\. Numbers are rounded to the nearest positive integer\. Higher values are blended on top of lower values\.If two components specify the same priority but different config paths, the layers will be prioritized alphabetically \(a\.conf will override values from z\.conf\)\.
Copy file name to clipboardExpand all lines: documentation/components/RtxOptionLayerSensor.md
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### Priority
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The priority for the option layer\. Numbers are rounded to the nearest positive integer\. Higher values are blended on top of lower values\.Must be unique across all layers\.
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The priority for the option layer\. Numbers are rounded to the nearest positive integer\. Higher values are blended on top of lower values\.If multiple layers share the same priority, they are ordered alphabetically by config path\.
Copy file name to clipboardExpand all lines: documentation/components/index.md
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|[Constant Bool](ConstBool.md)| Provides a constant true or false value that you can set\.<br/><br/>Use this to provide fixed on/off, yes/no,\.\.\.| 1 |
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|[Constant Color3](ConstColor3.md)| Provides a constant RGB color \(Red, Green, Blue\) that you can set\.<br/><br/>Use this to provide fixed colors\.\.\.| 1 |
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|[Constant Color4](ConstColor4.md)| Provides a constant RGBA color \(Red, Green, Blue, Alpha\) that you can set\.<br/><br/>Use this for fixed color\.\.\.| 1 |
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|[Constant Float](ConstFloat.md)| Provides a constant decimal number that you can set\.<br/><br/>Use this to provide fixed values like 0\.5, 3\.1\.\.\.| 1 |
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|[Constant Float2](ConstFloat2.md)| Provides a constant 2D vector \(two numbers: X and Y\) that you can set\.<br/><br/>Use this for fixed 2D coordi\.\.\.| 1 |
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|[Constant Float3](ConstFloat3.md)| Provides a constant 3D vector \(three numbers: X, Y, Z\) that you can set\.<br/><br/>Use this for fixed 3D posi\.\.\.| 1 |
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|[Constant Float4](ConstFloat4.md)| Provides a constant 4D vector \(four numbers: X, Y, Z, W\) that you can set\.| 1 |
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|[Constant Hash](ConstHash.md)| Provides a constant hash value that you can set\.<br/><br/>Use this to provide fixed hash identifiers for mes\.\.\.| 1 |
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|[Constant Number](ConstFloat.md)| Provides a constant decimal number that you can set\.<br/><br/>Use this to provide fixed values like 0\.5, 3\.1\.\.\.| 1 |
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|[Constant Prim](ConstPrim.md)| Provides a constant reference to a scene object \(prim\) that you can set\.<br/><br/>Use this to provide fixed \.\.\.| 1 |
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|[Constant String](ConstString.md)| Provides a constant text string that you can set\.<br/><br/>Use this to provide fixed text values, labels, or\.\.\.| 1 |
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