By default, the ASCII 'small' renderer prints inverted compared to the ASCII standard renderer or any other renderer. It has a boolean 'invert' argument, which defaults to 'false'; setting this to 'true' corrects the output. This is is likely caused by incorrect constants used in the code:
bool BLACK = true, WHITE = false;
var palette = new
{
WHITE_ALL = "\u2588",
WHITE_BLACK = "\u2580",
BLACK_WHITE = "\u2584",
BLACK_ALL = " ",
};
As seen above, the 'black' text constant consists of a space, while the the 'white' text constants are 'filled in'.
This should be fixed in v2, as it would be a breaking change for v1.
By default, the ASCII 'small' renderer prints inverted compared to the ASCII standard renderer or any other renderer. It has a boolean 'invert' argument, which defaults to 'false'; setting this to 'true' corrects the output. This is is likely caused by incorrect constants used in the code:
As seen above, the 'black' text constant consists of a space, while the the 'white' text constants are 'filled in'.
This should be fixed in v2, as it would be a breaking change for v1.