The current terrain for the MushrElevationRLEnvCfg is a persistent mesh from our assets directory. However, there is tons of auto-generation infrastructure created by the Isaac Lab folks for legged locomotion which should have been used.
For whatever reason, I remember we couldn't get this working at the time of development for the paper which resulted in the persistent mesh.
Would be awesome to see this fixed and with configurable settings so we can randomly generate courses with terrain features.
The current terrain for the
MushrElevationRLEnvCfgis a persistent mesh from our assets directory. However, there is tons of auto-generation infrastructure created by the Isaac Lab folks for legged locomotion which should have been used.For whatever reason, I remember we couldn't get this working at the time of development for the paper which resulted in the persistent mesh.
Would be awesome to see this fixed and with configurable settings so we can randomly generate courses with terrain features.