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73 lines (65 loc) · 2.9 KB
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/*
* Copyright 2020 James Courtney
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Samples.Basics;
/// <summary>
/// This sample shows the basic usage of FlatSharp using the Monster example. These types
/// are defined in Basics.fbs and are generated by the FlatSharp compiler.
/// </summary>
public class Basics : IFlatSharpSample
{
public void Run()
{
// Make a monster! The definition for moster is defined in Basics.fbs, which sits alongside this file.
Monster monster = new Monster
{
Color = Color.Green,
Equipped = new Equipped(new Weapon { Damage = 100, Name = "Master sword" }),
Friendly = true,
HP = 932,
Inventory = new byte[] { 1, 2, 3, 4, 5, },
Mana = 32,
Name = "Link",
Pos = new Vec3 { X = 1.1f, Y = 3.2f, Z = 2.6f },
Weapons = new List<Weapon> { new Weapon { Damage = 6, Name = "Hook shot" }, new Weapon { Name = "Bow and Arrow", Damage = 37 } },
Path = new Vec3[]
{
new Vec3 { X = 1f, Y = 2f, Z = 3f },
new Vec3 { X = 4f, Y = 5f, Z = 6f },
new Vec3 { X = 7f, Y = 8f, Z = 9f }
}
};
// Ask the serializer what the max size necessary to write this particular monster. Different
// monsters will need different amounts of space.
int maxSize = Monster.Serializer.GetMaxSize(monster);
byte[] buffer = new byte[maxSize];
int bytesWritten = Monster.Serializer.Write(buffer, monster);
// Looks the same to me!
Monster parsedMonster = Monster.Serializer.Parse(buffer.AsSpan().Slice(0, bytesWritten).ToArray());
Func<Monster, (string, object?)>[] getters = new Func<Monster, (string, object?)>[]
{
m => (nameof(Monster.Color), m.Color),
m => (nameof(Monster.Name), m.Name),
m => (nameof(Monster.Path), string.Join(",", m.Path?.Select(x => $"({x.X},{x.Y},{x.Z})") ?? Array.Empty<string>())),
m => (nameof(Monster.Weapons), string.Join(",", m.Weapons?.Select(x => x.Name) ?? Array.Empty<string>()))
};
foreach (var getter in getters)
{
(string name, object? original) = getter(monster);
(_, object? parsed) = getter(parsedMonster);
Console.WriteLine($"{name}: Original='{original}' Parsed='{parsed}'");
}
}
}