@@ -47,11 +47,6 @@ public class NetworkPrefabs
4747 [ NonSerialized ]
4848 private List < NetworkPrefab > m_Prefabs = new List < NetworkPrefab > ( ) ;
4949
50- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
51- [ NonSerialized ]
52- internal Dictionary < uint , NetworkPrefab > PrefabTable = new Dictionary < uint , NetworkPrefab > ( ) ;
53- #endif
54-
5550 [ NonSerialized ]
5651 private List < NetworkPrefab > m_RuntimeAddedPrefabs = new List < NetworkPrefab > ( ) ;
5752
@@ -62,18 +57,12 @@ private void AddTriggeredByNetworkPrefabList(NetworkPrefab networkPrefab)
6257 // Don't add this to m_RuntimeAddedPrefabs
6358 // This prefab is now in the PrefabList, so if we shutdown and initialize again, we'll pick it up from there.
6459 m_Prefabs . Add ( networkPrefab ) ;
65- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
66- PrefabTable . TryAdd ( networkPrefab . SourcePrefabGlobalObjectIdHash , networkPrefab ) ;
67- #endif
6860 }
6961 }
7062
7163 private void RemoveTriggeredByNetworkPrefabList ( NetworkPrefab networkPrefab )
7264 {
7365 m_Prefabs . Remove ( networkPrefab ) ;
74- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
75- PrefabTable . Remove ( networkPrefab . SourcePrefabGlobalObjectIdHash ) ;
76- #endif
7766 }
7867
7968 /// <summary>
@@ -106,9 +95,6 @@ public void Initialize(bool warnInvalid = true)
10695 {
10796 m_Prefabs . Clear ( ) ;
10897 NetworkPrefabsLists . RemoveAll ( x => x == null ) ;
109- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
110- PrefabTable . Clear ( ) ;
111- #endif
11298 foreach ( var list in NetworkPrefabsLists )
11399 {
114100 list . OnAdd += AddTriggeredByNetworkPrefabList ;
@@ -141,16 +127,10 @@ public void Initialize(bool warnInvalid = true)
141127 if ( AddPrefabRegistration ( networkPrefab ) )
142128 {
143129 m_Prefabs . Add ( networkPrefab ) ;
144- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
145- PrefabTable . TryAdd ( networkPrefab . SourcePrefabGlobalObjectIdHash , networkPrefab ) ;
146- #endif
147130 }
148131 else
149132 {
150133 removeList ? . Add ( networkPrefab ) ;
151- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
152- PrefabTable . Remove ( networkPrefab . SourcePrefabGlobalObjectIdHash ) ;
153- #endif
154134 }
155135 }
156136
@@ -159,16 +139,10 @@ public void Initialize(bool warnInvalid = true)
159139 if ( AddPrefabRegistration ( networkPrefab ) )
160140 {
161141 m_Prefabs . Add ( networkPrefab ) ;
162- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
163- PrefabTable . TryAdd ( networkPrefab . SourcePrefabGlobalObjectIdHash , networkPrefab ) ;
164- #endif
165142 }
166143 else
167144 {
168145 removeList ? . Add ( networkPrefab ) ;
169- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
170- PrefabTable . Remove ( networkPrefab . SourcePrefabGlobalObjectIdHash ) ;
171- #endif
172146 }
173147 }
174148
@@ -201,9 +175,6 @@ public bool Add(NetworkPrefab networkPrefab)
201175 {
202176 m_Prefabs . Add ( networkPrefab ) ;
203177 m_RuntimeAddedPrefabs . Add ( networkPrefab ) ;
204- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
205- PrefabTable . TryAdd ( networkPrefab . SourcePrefabGlobalObjectIdHash , networkPrefab ) ;
206- #endif
207178 return true ;
208179 }
209180
@@ -231,9 +202,6 @@ public void Remove(NetworkPrefab prefab)
231202 m_RuntimeAddedPrefabs . Remove ( prefab ) ;
232203 OverrideToNetworkPrefab . Remove ( prefab . TargetPrefabGlobalObjectIdHash ) ;
233204 NetworkPrefabOverrideLinks . Remove ( prefab . SourcePrefabGlobalObjectIdHash ) ;
234- #if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
235- PrefabTable . Remove ( prefab . SourcePrefabGlobalObjectIdHash ) ;
236- #endif
237205 }
238206
239207 /// <summary>
@@ -311,50 +279,6 @@ public bool Contains(NetworkPrefab prefab)
311279
312280#if UNIFIED_NETCODE
313281 internal bool HasGhostPrefabs { get ; private set ; }
314-
315- #if UNIFIED_NGO_REGISTERS_PREFABS
316- /// <summary>
317- /// TODO: Either keep or remove prior to freeze.
318- /// Leaving this here in case we have to control when things get registered.
319- /// </summary>
320- internal bool HasPendingGhostPrefabs { get ; private set ; }
321- private List < NetworkPrefab > m_PendingGhostRegistration = new List < NetworkPrefab > ( ) ;
322- /// <summary>
323- /// UNIFIED-POC<br />
324- /// Hybrid NetworkObject-Ghost Prefab Registration<br />
325- /// </summary>
326- /// <remarks>
327- /// When <see cref="NetworkObject.HasGhost"/> is true, <see cref="NetworkPrefab"/>s
328- /// will mark themselves as having a ghost during <see cref="NetworkPrefab.Validate(int)"/>.
329- /// After validation, if a network prefab's <see cref="NetworkPrefab.HasGhost"/> value is
330- /// set, then it is added to <see cref="m_PendingGhostRegistration"/>.
331- /// Within <see cref="NetworkManager.NetworkUpdate(NetworkUpdateStage)"/> during the <see cref="NetworkUpdateStage.EarlyUpdate"/>,
332- /// if <see cref="HasPendingGhostPrefabs"/> is true then <see cref="RegisterGhostPrefabs(NetworkManager)"/> will be invoked.
333- /// This will repeat until the hosted single world instance is created.
334- /// </remarks>
335- /// <param name="networkManager"></param>
336- internal void RegisterGhostPrefabs ( NetworkManager networkManager )
337- {
338- if ( ! HasPendingGhostPrefabs )
339- {
340- Debug . LogWarning ( $ "Should not be invoking!") ;
341- return ;
342- }
343- var isHost = networkManager . IsHost ;
344- for ( int i = m_PendingGhostRegistration . Count - 1 ; i >= 0 ; i -- )
345- {
346- var networkPrefab = m_PendingGhostRegistration [ i ] ;
347-
348- // Returns false if the single world is not available yet
349- if ( NetCode . Netcode . RegisterPrefabSingleWorld ( networkPrefab . Prefab , isHost , networkManager . NetcodeWorld ) )
350- {
351- Debug . Log ( $ "[{ nameof ( NetworkPrefabs ) } ][{ nameof ( RegisterGhostPrefabs ) } ] Registered hybrid spawned object: { networkPrefab . Prefab . name } ") ;
352- m_PendingGhostRegistration . RemoveAt ( i ) ;
353- }
354- }
355- HasPendingGhostPrefabs = m_PendingGhostRegistration . Count > 0 ;
356- }
357- #endif
358282#endif
359283
360284
@@ -380,11 +304,6 @@ private bool AddPrefabRegistration(NetworkPrefab networkPrefab)
380304 if ( networkPrefab . HasGhost )
381305 {
382306 HasGhostPrefabs = true ;
383-
384- #if UNIFIED_NGO_REGISTERS_PREFABS
385- HasPendingGhostPrefabs = true ;
386- m_PendingGhostRegistration . TryAdd ( networkPrefab ) ;
387- #endif
388307 }
389308#endif
390309
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