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Update com.unity.netcode.gameobjects/Documentation~/components/core/networkobject-ownership.md
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
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com.unity.netcode.gameobjects/Documentation~/components/core/networkobject-ownership.md

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@@ -112,7 +112,7 @@ The authority of any NetworkObject can always change ownership, as outlined in [
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### Ownership permission settings
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> [!NOTE]
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> Permissions are only valid when using the distributed authority network topology that requires Multiplayer Services. If the Multiplayer Services package is not installed, the permissions setting will not be displayed.
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> Permissions are only valid when using the distributed authority network topology, which requires Multiplayer Services. If the Multiplayer Services package is not installed, the permissions setting will not be displayed.
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The following ownership permission settings, defined by [`NetworkObject.OwnershipStatus`](xref:Unity.Netcode.NetworkObject.OwnershipStatus), control how ownership of NetworkObjects can be changed during a distributed authority session:
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