diff --git a/src/game/shared/tf/tf_weapon_sword.cpp b/src/game/shared/tf/tf_weapon_sword.cpp index fba0a9f942c..b5b1f404262 100644 --- a/src/game/shared/tf/tf_weapon_sword.cpp +++ b/src/game/shared/tf/tf_weapon_sword.cpp @@ -561,7 +561,7 @@ float CTFKatana::GetMeleeDamage( CBaseEntity *pTarget, int* piDamageType, int* p // If our victim is wielding the weapon we're looking for, bump the damage way up. if ( pTFPlayerTarget->GetActiveTFWeapon() && pTFPlayerTarget->GetActiveTFWeapon()->IsHonorBound() ) { - fDamage = MAX( fDamage, pTFPlayerTarget->GetHealth() * 3 ); + fDamage = MAX( fDamage, pTFPlayerTarget->GetHealth() * 5 ); *piDamageType |= DMG_DONT_COUNT_DAMAGE_TOWARDS_CRIT_RATE; } }