diff --git a/src/game/client/viewrender.cpp b/src/game/client/viewrender.cpp index b4011e28d50..4b7531fb3e6 100644 --- a/src/game/client/viewrender.cpp +++ b/src/game/client/viewrender.cpp @@ -6051,6 +6051,9 @@ void CAboveWaterView::CRefractionView::Draw() g_pPortalRender->WaterRenderingHandler_PreRefraction(); #endif + // Move camera 4u down to remove visible refraction gap + origin.z -= 4.f; + // Store off view origin and angles and set the new view int nSaveViewID = CurrentViewID(); SetupCurrentView( origin, angles, VIEW_REFRACTION );