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This change will wrap vector compares, specifically == and !=, with the required all()/any() in the Metal translation. Comparing vectors results in a boolean vector and which GLSL will implicitly reduce to a scalar boolean with all() and any() respectively, but with Metal this must be done explicitly.

@cbirkhold cbirkhold force-pushed the master branch 20 times, most recently from 3b489f1 to 306a69a Compare August 2, 2025 07:06
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