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GameMode.cs
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93 lines (78 loc) · 1.9 KB
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using BattleBitAPI.Common;
namespace CommunityServerAPI;
public class Returner
{
public OnPlayerSpawnArguments SpawnArguments;
public ChatChannel Channel;
public PlayerJoiningArguments JoiningArguments;
public string Msg;
public MyPlayer Player;
public ulong SteamId;
}
public class GameMode
{
public string Name = string.Empty;
protected MyGameServer R;
protected GameMode(MyGameServer r)
{
R = r;
}
public virtual void Init()
{
}
public virtual void Reset()
{
foreach (var player in R.AllPlayers) player.Kill();
}
public virtual void OnRoundEnded()
{
Reset();
}
public virtual OnPlayerKillArguments<MyPlayer> OnAPlayerDownedAnotherPlayer(OnPlayerKillArguments<MyPlayer> args)
{
return args;
}
public virtual MyPlayer OnPlayerGivenUp(MyPlayer player)
{
throw new NotImplementedException();
}
public virtual MyPlayer OnPlayerSpawned(MyPlayer player)
{
return player;
}
public virtual Returner OnPlayerSpawning(MyPlayer player, OnPlayerSpawnArguments request)
{
var re = new Returner
{
Player = player,
SpawnArguments = request
};
return re;
}
public virtual void OnRoundStarted()
{
}
public MyPlayer OnPlayerDisconnected(MyPlayer player)
{
return player;
}
public Returner OnPlayerJoiningToServer(ulong steamId, PlayerJoiningArguments args)
{
var re = new Returner
{
SteamId = steamId,
JoiningArguments = args
};
return re;
}
public async Task<Returner> OnPlayerTypedMessage(MyPlayer player, ChatChannel channel, string msg)
{
var re = new Returner
{
Player = player,
Channel = channel,
Msg = msg
};
return re;
}
}