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Window DDraw games issues with Mouse point #473

@jcgo16

Description

@jcgo16

Hi Elisha

Currently working on the O2JAM Dxwrapper

I am having issues with my mouse, it seems I cant click anything and when i move my game all the way to upper left it works clicking the button, but in the center is not working. Seems like some cursor alignment or something. Is it possible to fix this?

Here is the video
https://youtu.be/fAWxK-VAh9I

This is my setup

;; Config file for DirectX DLL Wrapper
;;
;; For details, see: https://github.com/elishacloud/dxwrapper/wiki/Configuration
;;
[General]
RealDllPath                = AUTO
WrapperMode                = AUTO
LoadCustomDllPath          = 
ExcludeProcess             = 
IncludeProcess             = 
RunProcess                 = 
WaitForProcess             = 0
DisableLogging             = 0

[Plugins]
LoadPlugins                = 0
LoadFromScriptsOnly        = 0

[Compatibility]
Dd7to9                     = 1
D3d8to9                    = 0
D3d9to9Ex                  = 0
DDrawCompat                = 0
Dinputto8                  = 0
DisableGameUX              = 0
EnableDdrawWrapper         = 0
EnableD3d9Wrapper          = 0
EnableDinput8Wrapper       = 0
EnableDsoundWrapper        = 0
EnableOpenDialogHook       = 0
WinVersionLie              = off
WinVersionLieSP            = 0
FixPerfCounterUptime       = 0
HandleExceptions           = 0
SingleProcAffinity         = 0

[DDrawCompat]
DDrawCompat20              = 0
DDrawCompat21              = 0
DDrawCompat32              = 0
DDrawCompatDisableGDIHook  = 0
DDrawCompatNoProcAffinity  = 0

[ddraw]
DdrawOverrideBitMode       = 0
DdrawUseDirect3D9Caps      = 0

[Dd7to9]
DdrawAutoFrameSkip         = 0
DdrawEmulateSurface        = 0
DdrawEmulateLock           = 0
DdrawExtraEmulationSize    = 0
DdrawKeepAllInterfaceCache = 0
DdrawForceMipMapAutoGen    = 0
DdrawClampVertexZDepth     = 0
DdrawFixByteAlignment      = 0
DdrawEnableByteAlignment   = 0
DdrawIntroVideoFix         = 0
DdrawRemoveScanlines       = 0
DdrawRemoveInterlacing     = 0
DdrawReadFromGDI           = 0
DdrawWriteToGDI            = 0
DdrawLimitTextureFormats   = 0
DdrawLimitDisplayModeCount = 0
DdrawCustomWidth           = 0
DdrawCustomHeight          = 0
DdrawUseNativeResolution   = 0
DdrawOverrideWidth         = 1024
DdrawOverrideHeight        = 768
DdrawIntegerScalingClamp   = 0
DdrawMaintainAspectRatio   = 0

[d3d9]
AnisotropicFiltering       = 0
AntiAliasing               = 0
EnvironmentCubeMapFix      = 0
EnableVSync                = 0
ForceVsyncMode             = 0
ShowFPSCounter             = 0
OverrideRefreshRate        = 0
LimitDisplayModeCount      = 0
CustomDisplayWidth         = 0
CustomDisplayHeight        = 0
LimitPerFrameFPS           = 0
EnableWindowMode           = 1
WindowModeBorder           = 1
SetInitialWindowPosition   = 0
InitialWindowPositionLeft  = 0
InitialWindowPositionTop   = 0
FullscreenWindowMode       = 0
ForceExclusiveFullscreen   = 0
ForceMixedVertexProcessing = 0
ForceSystemMemVertexCache  = 0
SetSwapEffectShim          = 0
DisableMaxWindowedMode     = 0
ForceDirect3D9On12         = 0
GraphicsHybridAdapter      = 0

[FullScreen]
FullScreen                 = 0
ForceWindowResize          = 1
WaitForWindowChanges       = 0

[dinput8]
DeviceLookupCacheTime      = 0
FilterNonActiveInput       = 0
FixHighFrequencyMouse      = 0
MouseMovementFactor        = 0
MouseMovementPadding       = 0

[dsound]
Num2DBuffers               = 0
Num3DBuffers               = 0
ForceCertification         = 0
ForceExclusiveMode         = 0
ForceSoftwareMixing        = 0
ForceHardwareMixing        = 0
ForceHQ3DSoftMixing        = 0
ForceNonStaticBuffers      = 0
ForceVoiceManagement       = 0
ForcePrimaryBufferFormat   = 0
PrimaryBufferBits          = 16
PrimaryBufferSamples       = 44100
PrimaryBufferChannels      = 2
AudioClipDetection         = 0

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