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Dev Archipelago: Grappling Level Design #2536

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@felixwalberg

Design a scene that highlights the important aspects of a grapple level

  • All pins must be at angles of multiples of 45 degrees so that it is playable via keyboard-only input
  • Grapple distance is not symmetric
  • Grapple assets can be changed!
  • Max grapple distance with and without the "longer thread" ability

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