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Dev Archipelago: Repelling #2539

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@felixwalberg
  • Include custom_repellable_objects.tscn
  • Design Ink Combat to show off all variations (these should be connected via teleporters)
    • Targets that are cracked by incorrect colors
    • Targets that must be filled in a set order
    • Increased Projectile speed/duration/other behaviors to show they can be changed
    • General Ink barrel filling combat
  • If Repel gets an upgrade, this would be shown here as well

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