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If the player enters the CollisionShape2D of a teleporter.tscn while moving, that movement velocity "leaks" out of the teleportation, and the player will continue moving in that direction temporarily.
I can recreate this by running into a teleporter and letting go of the keyboard controls before the animation finishes, and the player will run into a wall near the target spawn_point_path.
This behavior does not seem to occur when the target is a different scene from the one the teleporter exists in.
Screen.Recording.2026-07-22.at.2.17.19.PM.mov
Checklist
I've reviewed and agree to follow the code of conduct
Threadbare version
v0.2.1-27-gcee61e11
Affected scene
No response
Description
If the player enters the
CollisionShape2Dof ateleporter.tscnwhile moving, that movement velocity "leaks" out of the teleportation, and the player will continue moving in that direction temporarily.I can recreate this by running into a teleporter and letting go of the keyboard controls before the animation finishes, and the player will run into a wall near the target
spawn_point_path.This behavior does not seem to occur when the
targetis a different scene from the one the teleporter exists in.Screen.Recording.2026-07-22.at.2.17.19.PM.mov
Checklist