First of all, thanks for sharing this project.
Few points I stumbled during running this.
Because VS evolved over time, tried to run project with VS 2026. Didn't seems to be any issues with that.
Only adjusted BAT which makes SLN file : cmake -S . -B _project -G "Visual Studio 18 2026"
It compiled without problems, aside from this (had to revert to #include "stb_image_resize.h" because there is no file with suffix 2.
|
#include "stb_image_resize2.h" |
Could this be a typo?
There was pull request with particular change, but why, I'm not sure.
Game launches and runs, but question would be - how do I verify or debug it further?, because it renders with default OPENGL, no way near is Vulkan mentioned, like it fallbacks.
///
Reading paper seems to be worth --- r_glDriver to "vulkan-1"
Okay, there are additional settings, with RTX ON/OFF, and Lighting : having option RTX.
First of all, thanks for sharing this project.
Few points I stumbled during running this.
Because VS evolved over time, tried to run project with VS 2026. Didn't seems to be any issues with that.
Only adjusted BAT which makes SLN file :
cmake -S . -B _project -G "Visual Studio 18 2026"It compiled without problems, aside from this (had to revert to
#include "stb_image_resize.h"because there is no file with suffix 2.Quake-III-Arena-R/code/renderer/tr_image.c
Line 60 in f85ead6
Could this be a typo?
There was pull request with particular change, but why, I'm not sure.
Game launches and runs, but question would be - how do I verify or debug it further?, because it renders with default OPENGL, no way near is Vulkan mentioned, like it fallbacks.
///
Reading paper seems to be worth ---
r_glDriver to "vulkan-1"Okay, there are additional settings, with RTX ON/OFF, and Lighting : having option RTX.