This document covers everything you need to build the LiveKit C++ SDK from source: prerequisites, cloning the repository, the build scripts, advanced CMake/vcpkg flows, and Docker.
- CMake ≥ 3.20
- Rust / Cargo — latest stable toolchain (for building the Rust FFI layer). Install via rustup.
- Git LFS — required for examples that pull test media assets.
- Protobuf ≥ 5.29
- Abseil — always required (used by Protobuf 5.x+)
| Platform | Compiler | Package manager |
|---|---|---|
| Windows | Visual Studio 2019+ (MSBuild or Ninja) | vcpkg (see below) |
| Linux | GCC 9+ or Clang 10+ | apt / dnf (or vcpkg) |
| macOS | Xcode 12+ (macOS 12.3+ for ScreenCaptureKit) | Homebrew (or vcpkg) |
The SDK depends on the client-sdk-rust
submodule (recursive), so always clone with submodules:
# Option 1: clone with submodules in one step
git clone --recurse-submodules https://github.com/livekit/client-sdk-cpp.git
# Option 2: clone first, then initialize submodules
git clone https://github.com/livekit/client-sdk-cpp.git
cd client-sdk-cpp
git submodule update --init --recursive
# Pull Git LFS assets if you want to run the integration tests:
git lfs pullThese are the exact packages our CI uses. They will also work for examples.
brew install cmake ninja protobuf abseil rustsudo apt update && sudo apt install -y \
build-essential cmake ninja-build pkg-config \
llvm-dev libclang-dev clang \
libprotobuf-dev protobuf-compiler libabsl-dev \
libssl-dev
# Install Rust if you don't already have it
curl https://sh.rustup.rs -sSf | shIf you plan to build the example collection (SDL-based renderer + camera/mic capture), also install:
sudo apt install -y \
libva-dev libdrm-dev libgbm-dev libx11-dev libgl1-mesa-dev \
libxext-dev libxcomposite-dev libxdamage-dev libxfixes-dev \
libxrandr-dev libxi-dev libxkbcommon-dev \
libasound2-dev libpulse-dev \
libwayland-dev libdecor-0-dev# Set VCPKG_ROOT once and bootstrap vcpkg
git clone https://github.com/microsoft/vcpkg.git
.\vcpkg\bootstrap-vcpkg.bat
$env:VCPKG_ROOT = "$PWD\vcpkg"CMake's vcpkg manifest mode (below) reads
vcpkg.json and installs the rest automatically the first time you configure.
The repo ships with build.sh (Linux/macOS) and build.cmd (Windows) that
wrap the right CMake preset for your platform and pick sensible defaults.
Linux/macOS:
./build.sh release # Build Release
./build.sh debug # Build Debug
./build.sh release-examples # Release + examples
./build.sh debug-examples # Debug + examples
./build.sh release-tests # Release + tests
./build.sh debug-tests # Debug + tests
./build.sh release-all # Release + tests + examples
./build.sh debug-all # Debug + tests + examples
./build.sh clean # Clean CMake build artifacts + local-install
./build.sh clean-all # Deep clean (C++ + Rust + local-install + generated files)Windows:
.\build.cmd release
.\build.cmd debug
.\build.cmd release-examples
# ... same suffixes as build.shTo create an installable SDK bundle with public headers, runtime libraries, and
CMake package files, add --bundle --prefix <install-dir> to a build command:
Linux/Mac:
./build.sh release --bundle --prefix sdk-out/livekit-sdkWindows:
.\build.cmd release --bundle --prefix C:\path\to\livekit-sdkThe build scripts pass an explicit job count to cmake --build --parallel. Set
CMAKE_BUILD_PARALLEL_LEVEL to override the auto-detected logical CPU count.
For more control, drive CMake directly via the presets in CMakePresets.json:
# Linux
cmake --preset linux-release
cmake --build --preset linux-release
# macOS
cmake --preset macos-release
cmake --build --preset macos-release
# Windows
cmake --preset windows-release
cmake --build --preset windows-releaseWindows requires VCPKG_ROOT to be set:
$env:VCPKG_ROOT = "C:\path\to\vcpkg"vcpkg will automatically install all dependencies listed in vcpkg.json the first time you configure with its toolchain file.
Windows:
cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE=$env:VCPKG_ROOT\scripts\buildsystems\vcpkg.cmake
cmake --build build --config Release
# With examples:
cmake -B build -S . `
-DCMAKE_TOOLCHAIN_FILE=$env:VCPKG_ROOT\scripts\buildsystems\vcpkg.cmake `
-DLIVEKIT_BUILD_EXAMPLES=ON
cmake --build build --config ReleaseLinux/macOS:
cmake -B build -S . \
-DCMAKE_TOOLCHAIN_FILE=<vcpkg-root>/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_BUILD_TYPE=Release
cmake --build build
# With examples:
cmake -B build -S . \
-DCMAKE_TOOLCHAIN_FILE=<vcpkg-root>/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_BUILD_TYPE=Release \
-DLIVEKIT_BUILD_EXAMPLES=ON
cmake --build buildThe Docker setup is split into a reusable base image (toolchain + system deps) and an SDK image layered on top. Tested on Linux only.
docker build -t livekit-cpp-sdk-base . -f docker/Dockerfile.base
docker build --build-arg BASE_IMAGE=livekit-cpp-sdk-base \
-t livekit-cpp-sdk . -f docker/Dockerfile.sdk
docker run -it --network host livekit-cpp-sdk:latest bashIf you're authoring your own Dockerfile, mirror the ENV block in
docker/Dockerfile.base:
export CC=$HOME/gcc-14/bin/gcc
export CXX=$HOME/gcc-14/bin/g++
export LD_LIBRARY_PATH=$HOME/gcc-14/lib64:$LD_LIBRARY_PATH
export PATH=$HOME/.cargo/bin:$PATH
export PATH=$HOME/cmake-3.31/bin:$PATH| Option | Default | Description |
|---|---|---|
LIVEKIT_BUILD_EXAMPLES |
OFF | Build example applications |
LIVEKIT_USE_SYSTEM_PROTOBUF |
OFF | Use system Protobuf instead of vcpkg's |
LIVEKIT_LOG_LEVEL |
TRACE |
Compile-time log threshold (see logging.md) |
LIVEKIT_VERSION |
repo-derived | SDK version string baked into the binary |
After a successful build:
build-release/
├── lib/
│ ├── liblivekit.{so,dylib} # Main SDK shared library (Linux/macOS)
│ ├── liblivekit_ffi.{so,dylib} # Rust FFI shared library (Linux/macOS)
│ └── livekit{,_ffi}.lib # Import libraries (Windows)
├── include/ # Public headers (auto-synced)
│ └── livekit/
└── bin/
└── livekit{,_ffi}.dll # SDK DLLs (Windows)
Release archives use the same layout: include/, lib/, and (on Windows)
bin/. The exact build-tree layout can vary with the CMake generator.
# Method 1: as a subdirectory
add_subdirectory(path/to/client-sdk-cpp)
target_link_libraries(your_target PRIVATE livekit)
# Method 2: find_package (after install)
find_package(LiveKit CONFIG REQUIRED)
target_link_libraries(your_target PRIVATE LiveKit::livekit)The easiest way to consume the SDK without building from source is via the cpp-example-collection helper, which downloads a release tarball at CMake configure time:
include(LiveKitSDK.cmake) # pins or auto-resolves a releaseSee the example collection's
LiveKitSDK.cmake
for the full pattern.
Prefer the CMake package above. It provides the correct include directory and
the LiveKit::livekit shared-library target. If you link a release archive
manually, add its include/ directory and link only the main SDK library:
| Platform | Link-time file | Runtime files to deploy |
|---|---|---|
| Windows | lib/livekit.lib |
bin/livekit.dll and bin/livekit_ffi.dll beside the application executable |
| Linux | lib/liblivekit.so |
liblivekit.so and liblivekit_ffi.so in the same runtime-library directory |
| macOS | lib/liblivekit.dylib |
liblivekit.dylib and liblivekit_ffi.dylib in the same runtime-library directory |
Do not link the Rust FFI library directly: livekit already records it as a
shared-library dependency. On Linux, liblivekit.so uses a $ORIGIN runpath
to locate liblivekit_ffi.so next to it. On macOS, it uses @loader_path for
the same purpose. Your application must still be configured to find
liblivekit at runtime (for example, by using an appropriate executable
RPATH or platform packaging mechanism).
Official release archives bundle the two SDK libraries above. They do not bundle, or dynamically depend on, Protobuf, Abseil, or OpenSSL. As of v1.7.0:
- Windows: the SDK DLLs depend on Windows system libraries and the Microsoft Visual C++ runtime. Install the supported Visual C++ Redistributable with your application when it is not already present. The archive contains no Protobuf or Abseil DLLs.
- Linux:
liblivekit.soadditionally depends on the system C++ runtime, glibc, andlibcurl.so.4;liblivekit_ffi.sodepends on the system C++ runtime and glibc. Install the matching runtime packages for your target distribution. - macOS: the SDK depends on system frameworks and the system
libcurl; no Homebrew Protobuf, Abseil, or OpenSSL runtime is required.
These are release-artifact requirements, not source-build prerequisites. For
an updated audit of a specific release, inspect its binaries with ldd
(Linux), otool -L (macOS), or dumpbin /dependents (Windows).
Initialize submodules:
git submodule update --init --recursiveNewer GCC versions (12+) are stricter with the WebRTC legacy code in the
Rust submodule. If ./build.sh release errors with -Werror=deprecated-declarations,
relax it for the build:
export CXXFLAGS="-Wno-deprecated-declarations"
export CFLAGS="-Wno-deprecated-declarations"Install libclang-dev (Ubuntu) or llvm (macOS Homebrew). bindgen normally
discovers libclang from the system paths once libclang-dev is installed; if
not, point LIBCLANG_PATH at your LLVM's lib directory (e.g.
/usr/lib/llvm-18/lib on Ubuntu 24.04).
This was a historical issue; Rust only recompiles now when Rust source files change or the Rust library is missing.
Make sure you're passing the vcpkg toolchain file:
-DCMAKE_TOOLCHAIN_FILE=<vcpkg-root>/scripts/buildsystems/vcpkg.cmakeNot currently supported via our scripts — the Visual Studio (MSBuild) CMake
generator doesn't produce compile_commands.json. The Ninja generator does;
see tools.md.
./build.sh clean-all # C++ + Rust + local-install + generated filesOr via CMake targets:
cmake --build build --target clean # CMake artifacts
cmake --build build --target cargo_clean # Rust artifacts
cmake --build build --target clean_generated # Generated protobuf headers
cmake --build build --target clean_all # Full clean- GitHub Issues: https://github.com/livekit/client-sdk-cpp/issues
- LiveKit Docs: https://docs.livekit.io/