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SceneManager.cpp
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62 lines (52 loc) · 1.03 KB
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#include "SceneManager.h"
#include "Scene.h"
#include "Input.h"
#include <cstddef>
#include <SFML\Graphics\RenderWindow.hpp>
SceneManager::SceneManager()
{
currentScene = NULL;
nextScene = NULL;
destroyPreviousScene = false;
}
void SceneManager::RunFrame()
{
if (nextScene != NULL)
{
if (currentScene != NULL)
{
currentScene->OnExit();
}
if (destroyPreviousScene)
{
delete currentScene;
}
currentScene = nextScene;
nextScene = NULL;
currentScene->OnEnter();
}
if (currentScene != NULL)
{
currentScene->Frame();
}
}
void SceneManager::SetScene(Scene* scene, bool destroyPreviousScene)
{
scene->sceneManager = this;
scene->window = window;
scene->input = input;
nextScene = scene;
this->destroyPreviousScene = destroyPreviousScene;
}
void SceneManager::SetWindow(sf::RenderWindow* window)
{
this->window = window;
if (currentScene != NULL)
currentScene->window = window;
}
void SceneManager::SetInput(Input* input)
{
this->input = input;
if (currentScene != NULL)
currentScene->input = input;
}