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It is easy to split edge dilation setting into the x and y axes. The reason it is an integer value is that the process is performed in pixel units. Since it is applied on the depth resolution, dilating by 1px at a depth resolution of 518 results in about 4px dilation on 4K output. |
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Changed in #540 |
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I may have asked about this before, but is there any chance we can get decimal points for the dilation? Even in-between .5's would work much better since often 1 is too little and 2 is too much. Also, most models require less y-dilation than x-dilation. Separate settings would be great. As it is it works much better to export disparity; import into Resolve and add the differing x/y dilation at exact specs; export and overwrite into the disparity folder; then render in iw3. I am pretty sure the current implementation of dilation only allows full integers and maybe not separate x/y since I tried modifying it previously. Not sure how difficult it would be to change the dilation system.
Thanks for the inpainting btw. Looks like a great start and with only a day or two of training and not much refining yet, sounds like it has great potential!
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