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change(/wiki/?-culling): descriptions and TODOs
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content/wiki/backface-culling/index.md

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tags = ["rendering", "culling", "optimization"]
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> Removal of geometry not facing the camera.
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911
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**Notes:**

content/wiki/cluster-culling/index.md

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tags = ["rendering", "culling", "optimization"]
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> Efficiently culling small clusters of geometry.
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{{ todo_notice(body="Nanite?") }}

content/wiki/distance-culling/index.md

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tags = ["rendering", "culling", "optimization"]
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> Removal of geometry that is too far away.
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content/wiki/frustum-culling/index.md

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tags = ["rendering", "culling", "optimization"]
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> Removal of geometry that is outside the cameras view region.
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content/wiki/interior-culling/index.md

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tags = ["rendering", "culling", "optimization"]
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> Removal of geometry hidden within geometry.
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{{ todo_notice(body="Relation to visibility sets.") }}
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{{ todo_notice(body="Relation to portal culling.") }}

content/wiki/occlusion-culling/index.md

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tags = ["rendering", "culling", "optimization"]
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> Removal of geometry that is fully hidden behind other geometry.
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{{ stub_notice() }}
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{{ todo_notice(body="Legacy Occlusion Culling?") }}
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{{ todo_notice(body="Pre-pass and Hi-Z Buffer?") }}
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{{ todo_notice(body="Raster Occlusion Culling?") }}

content/wiki/portal-culling/index.md

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tags = ["rendering", "culling", "optimization"]
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> Removal of geometry that is not in the same 'room'.
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{{ stub_notice() }}
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{{ todo_notice(body="Relation to visibility sets.") }}
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{{ todo_notice(body="Relation to interior culling.") }}
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## References
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