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add(/wiki/engines/?): stubbed per-engine articles
Note: Prog.-Lang. section does not list the used shading language.
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content/wiki/engines/godot.md

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title = "Godot"
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description = "A free and open-source cross-platform game engine for making 2D and 3D games..."
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alias = "/wiki/godot"
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[taxonomies]
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categories = ["engines"]
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tags = ["engine"]
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{{ stub_notice() }}
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## Programming Languages
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- `C++`
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- `GDScript`
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- `C#`
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## References
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- [Godot Engine: Official Website](https://godotengine.org/)

content/wiki/engines/index.md

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title = "Engines"
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description = "Using an existing engine or writing a new one is a hard question; this article might help."
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[taxonomies]
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categories = ["engines"]
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{% quote(author="[Wikipedia](https://en.wikipedia.org/wiki/Game_engine)") %}

content/wiki/engines/unity.md

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title = "Unity3d Engine"
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description = "Unity Real-Time Development Platform/Engine for 3D, 2D, VR & AR ..."
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alias = "/wiki/unity3d"
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[taxonomies]
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categories = ["engines"]
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tags = ["engine"]
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{{ stub_notice() }}
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## Programming Languages
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- `C#`: Version 9 / .NET Standard.
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## References
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- [Unity Engine: Official Website](https://unity.com/)

content/wiki/engines/unreal.md

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title = "Unreal Engine"
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description = "Unreal Engine is a 3D computer graphics game engine developed by Epic Games..."
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alias = "/wiki/unreal"
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[taxonomies]
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categories = ["engines"]
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tags = ["engine"]
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{{ stub_notice() }}
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## Programming Languages
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- `C++`: Custom dialect with *a lot* of macros.
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- `Blueprints`
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- `Verse`
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## References
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- [Unreal Engine: Official Website](https://www.unrealengine.com/)

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