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add(/wiki/raysterization): stubbed with references
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title = "Raysterization"
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description = "Rendering images via parallax-projected raymarching of rasterized bounding volumes."
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path = "/wiki/raysterization"
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aliases = ["/wiki/parallax-raymarching"]
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[taxonomies]
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categories = ["algorithms", "rendering"]
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tags = ["rendering", "raytracing", "raycasting"]
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[extra]
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chapters = true
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chapter_prev = {text = "Raytracing", link = "/wiki/raytracing"}
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chapter_next = false
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Rendering images via parallax-projected raymarching of rasterized bounding volumes.
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<!-- more -->
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{{ stub_notice() }}
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## References
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- [Tuxedo Labs Teardown Technical Teardown - Twitch Vod 26/11](https://www.youtube.com/watch?v=0VzE8ROwC58&t=600s)
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- [Drawing MILLIONS of voxels on an integrated GPU with parallax ray marching [Voxel Devlog #4] ](https://www.youtube.com/watch?v=h81I8hR56vQ)
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- [Parallax Voxel Ray Marcher](https://fileadmin.cs.lth.se/cs/Education/EDAN35/projects/2023/VoxelRayMarcher.pdf)
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- [Parallax](https://en.wikipedia.org/wiki/Parallax) & [Parallax Mapping](https://en.wikipedia.org/wiki/Parallax_mapping)

content/wiki/raytracing/index.md

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[extra]
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chapters = true
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chapter_prev = {text = "Raycasting", link = "/wiki/raycasting"}
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chapter_next = false
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chapter_next = {text = "Raysterization", link = "/wiki/raysterization"}
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Rendering images via raycasting, be it on the CPU or GPU, is a powerful method, *especially* when it comes to voxels.

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