feat: SG-41316: Add Dissolve blend composite mode to stackIPNode with UI controls#940
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nigelsumner wants to merge 1 commit intoAcademySoftwareFoundation:mainfrom
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pbergeron-adsk
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Oct 10, 2025
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This looks OK to me, needs to be view tested.
bernie-laberge
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Dec 1, 2025
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Thank you @nigelsumner for this great contribution !
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Hi @nigelsumner, Thank you for the contribution! Could you fix the pre-commit issue? You might have to run the pre-commit manually on the files you modified. |
Signed-off-by: nigel sumner <nigelsumner@mac.com>
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Hey Cedrik, apologies for the messy commits. I'm still learning my way around the nuances of github. I figured a clean and rebase was the easiest fix. Still so much to learn on this platform. Cheers. |
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It's ok, no problem! We will be testing your PR soon. Thank you for your contribution! |
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Add dissolve blend composite mode with UI controls
This PR implements a new dissolve blend composite mode for OpenRV's stack compositor with full UI integration and real-time controls.
OpenRV_dissolveBlend.mov
Features Added
Dissolve2.glsl) with configurable amountTechnical Implementation
Core Implementation
StackIPNode.cpp: Added dissolve mode support withm_dissolveAmountpropertyStackIPNode.h: Added property declaration for dissolve amount controlShaderCommon.cpp/.h: ImplementednewDissolveBlend()function for GPU shader managementGPU Shaders
Dissolve2.glsl: GLSL shader for hardware-accelerated dissolve blendingUI Integration
composite.ui: AddedQSliderandQLineEditcontrols for dissolve amountComposite_edit_mode.mu: Enhanced with slider integration and UI synchronizationBuild System
CMakeLists.txt: Updated build configuration for dissolve shader compilationTesting
Usage