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Pull requests: ButterscotchRunner/Butterscotch

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Pull requests list

replace random with well512a
#401 opened Aug 11, 2026 by Un1q32 Collaborator Loading…
dup fix yay!
#400 opened Aug 10, 2026 by emiyl Contributor Loading…
Add show_error function
#399 opened Aug 10, 2026 by emiyl Contributor Draft
Add macOS to README
#398 opened Aug 10, 2026 by emiyl Contributor Loading…
PSVita: Improved memory, fixed shaders and fixed shoulder buttons
#393 opened Aug 9, 2026 by hatoving Contributor Loading…
Add call_later and call_cancel
#391 opened Aug 9, 2026 by emiyl Contributor Loading…
Add macOS runner for building
#386 opened Aug 9, 2026 by emiyl Contributor Loading…
Fix normal (non-swap) dup path
#383 opened Aug 6, 2026 by MrPowerGamerBR Collaborator Draft
Fix uniforms functions in Modern GL
#381 opened Aug 5, 2026 by AloXado320 Collaborator Loading…
Implement the GameMaker particle system
#378 opened Aug 4, 2026 by Ananim353 Contributor Loading…
refactor backend shit
#374 opened Jul 31, 2026 by Un1q32 Collaborator Draft
fix(collision): sort events in ascending order
#367 opened Jul 29, 2026 by cobaltgit Collaborator Loading…
Add CI test for paths and cleaned up CI a little bit
#362 opened Jul 25, 2026 by emiyl Contributor Draft
feat(vertex): Add vertex and primitives functions
#359 opened Jul 25, 2026 by emiyl Contributor Loading…
Make paths return as an asset ref rather than an index
#344 opened Jul 24, 2026 by emiyl Contributor Loading…
feat(desktop): allow launching in fullscreen
#329 opened Jul 19, 2026 by cobaltgit Collaborator Loading…
refactor(android): use Glad instead of hard-coded GLES3
#318 opened Jul 15, 2026 by cobaltgit Collaborator Loading…
debug overlay for desktop
#311 opened Jul 9, 2026 by Un1q32 Collaborator Loading…
Add low memory alarm system
#310 opened Jul 9, 2026 by iProgramMC Contributor Loading…
iOS port
#307 opened Jul 6, 2026 by Un1q32 Collaborator Draft
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