Releases: JonathSpirit/FastEngine
Releases · JonathSpirit/FastEngine
v0.9.4
What's Changed
- Surface abstraction by @JonathSpirit in #29
- Modify the draw system to become more "aware" of custom shaders by @JonathSpirit in #30
- Refactor resource manager class by @JonathSpirit in #31
- Better memory allocation by @JonathSpirit in #32
- Higher level network refactor by @JonathSpirit in #33
- Detached child objects by @JonathSpirit in #34
Full Changelog: v0.9.3...v0.9.4
v0.9.3
What's Changed
- Indirect call batches by @JonathSpirit in #20
- Mipmaps by @JonathSpirit in #21
- ObjText performance pass, UBO by @JonathSpirit in #22
- Implement ipv6 support by @JonathSpirit in #23
- Replacing strtk by @JonathSpirit in #25
- Map view change by @JonathSpirit in #24
- New command buffer class by @JonathSpirit in #26
- Object transfers and cleaning by @JonathSpirit in #27
- Performance on large number of objects (GPU) by @JonathSpirit in #28
Full Changelog: v0.9.2...v0.9.3
v0.9.2
What's Changed
- Updating to SFML 2.6.x branch by @JonathSpirit in #1
- Add GUI elements mechanism by @JonathSpirit in #2
- Build: MacOs Compatibility by @Yoann-Arc in #3
- Stop linking graphics/window SFML to the server lib by @JonathSpirit in #4
- Replace ObjText (sf::Text) with a custom one by @JonathSpirit in #5
- Add network rules by @JonathSpirit in #6
- Add tileMap compatible with Tiled editor by @JonathSpirit in #7
- Using tiny_utf8 by @JonathSpirit in #8
- add window/GUI implementation by @JonathSpirit in #10
- Add the first network example: A life simulator by @JonathSpirit in #11
- Add clang_format by @JonathSpirit in #12
- Big graphics rework with sdl and vulkan by @JonathSpirit in #13
- Integration of glslang and ObjShape instances by @JonathSpirit in #14
- Context refactor by @JonathSpirit in #15
- Extra function cleanup by @JonathSpirit in #16
- Network refactor by @JonathSpirit in #17
- Concave polygon by @JonathSpirit in #18
- New way of handling dependencies by @JonathSpirit in #19
New Contributors
- @JonathSpirit made their first contribution in #1
- @Yoann-Arc made their first contribution in #3
Full Changelog: v0.9.1...v0.9.2
v0.9.1-alpha
Initial release after big project overhaul
v0.9.0-alpha
initial tag