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Binary file modified GameData/SystemHeat/Plugin/SystemHeat.dll
Binary file not shown.
2 changes: 1 addition & 1 deletion GameData/SystemHeat/Versioning/SystemHeat.version
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":8,
"PATCH":1,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":
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1 change: 0 additions & 1 deletion SystemHeat/SystemHeat/SystemHeatSimulator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -260,7 +260,6 @@ public HeatLoop Loop(int id)
{
return HeatLoops.Find(x => x.ID == id);
}
Utils.Log("nah loop");
return null;
}
public void ResetTemperatures()
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2 changes: 0 additions & 2 deletions SystemHeat/SystemHeat/UI/ReactorUI/ReactorWidget.cs
Original file line number Diff line number Diff line change
Expand Up @@ -212,7 +212,6 @@ protected void Update()
bool.TryParse(module.Fields.GetValue("Enabled").ToString(), out bool isOn);
if (isOn != onToggle.isOn)
{
Debug.Log($"State forced to {isOn}");
onToggle.SetIsOnWithoutNotify(isOn);
}

Expand Down Expand Up @@ -256,7 +255,6 @@ protected void Update()
bool.TryParse(module.Fields.GetValue("Enabled").ToString(), out bool isOn);
if (isOn != onToggle.isOn)
{
Debug.Log($"State forced to {isOn}");
onToggle.SetIsOnWithoutNotify(isOn);
}

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4 changes: 4 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,7 @@
v0.8.2
------
- Fixed ungated debug loop strings

v0.8.1
------
- Fixed an issue which would cause the heat loop animation in the overlay not to play if there was a loop with only negative fluxes (#125)
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2 changes: 1 addition & 1 deletion readme.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
================
SystemHeat 0.8.1
SystemHeat 0.8.2
================

A mod for Kerbal Space Program, intended to provide a better experience for heat management, particularly geared towards resource extraction, high energy engines, and nuclear reactors.
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