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MaKSiiMe/README.md
Maxime Truel Header

🎯 Quick Overview

Internship: ✅ May–August 2026 at Manako (team behind SN44/Score on Bittensor)
Master's Program: Open to work-study alternance for 2026–2028
Focus: Computer vision, ML systems, Web3, and real-time applications
Education: Year 2 @ Holberton SchoolRNCP Level 6


🔎 About Me

I build practical AI/ML tools with a focus on computer vision, automation, and real-time systems. I care about shipping projects that are understandable, testable, and documented well enough for other developers to reuse.

What I spend time on now:

  • 🤖 Machine Learning & AI — Computer vision, model training, and deployment-oriented experiments
  • ⛓️ Web3 & real-time systems — Decentralized experiments, WebSocket-based architecture, backend orchestration, and state sync
  • 🏠 Home Lab — Hosting VoxelPlace services and testing new infrastructure setups
📌 Recent Activity Log (Click to expand)

Automatically updated from my public GitHub activity.


🧰 Tech Stack

What I build Main tools
Computer vision & ML experiments Python, PyTorch, TensorFlow, OpenCV, Scikit-learn
Real-time backends & APIs FastAPI, Flask, Fastify, Redis, Socket.io
Interactive web apps React, Next.js, TypeScript, PixiJS
Data, infra & operations PostgreSQL, MongoDB, Docker, Linux, Git
Systems & scripting fundamentals C, Bash/Shell, JavaScript

🤝 What I'm Looking For

  • Master's alternance (2026-2028) in AI/ML, computer vision, or applied distributed systems.
  • Mission types: model prototyping, real-time backend engineering, and production-oriented experimentation.
  • Work setup: South of France preferred, open to hybrid/remote depending on the team.

🚀 Projects Lab

🎯 Current Main Projects

Project Description Stack
Pokémon Blue AI Agent Modular RL + CV agent for Pokémon Blue, combining PPO/DQN with YOLO for autonomous navigation and battle decisions. Result: reached and beat the first Champion autonomously. Python PyTorch YOLO OpenAI Gym PyBoy
VoxelPlace Real-time collaborative pixel canvas playable from browser and Minecraft, with synchronized state across clients and server. Result: one shared canvas synchronized across 2 client environments (web + Minecraft). Next.js Fastify Socket.io Redis TypeScript Java

🧭 Current Focus & Learning

  • AI/ML Foundations: Linear algebra, calculus, CNNs, object detection, and model evaluation.
  • Applied Engineering: Building end-to-end projects that combine ML, Web3 components, and real-time backend systems.
  • Community & Events: Chiliz Hackathon (Sport x Blockchain), Proof of Talk, VivaTech.

📊 GitHub Stats

GitHub Profile Summary Repositories by Language Most Commit Language

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  1. VoxelPlace VoxelPlace Public

    Collaborative pixel canvas inspired by r/place — place pixels in real time from your browser or Minecraft. Built with Next.js, Fastify, Socket.io, Redis and a Paper plugin.

    TypeScript 1

  2. PokemonBlueExperiments PokemonBlueExperiments Public

    An autonomous AI agent that learns to play Pokémon Blue (Game Boy, 1996) and earn the first gym badge (Brock, Pewter City), using Reinforcement Learning with a hybrid observation space: raw screen …

    Python

  3. TheFarmerWasReplaced TheFarmerWasReplaced Public

    >TheFarmerWasReplaced()_

    Python

  4. holbertonschool-machine_learning holbertonschool-machine_learning Public

    Python

  5. holbertonschool-hbnb holbertonschool-hbnb Public

    Python 1

  6. holbertonschool-simple_shell holbertonschool-simple_shell Public

    C 1