- Twin Stick controls: Simple to implement, difficult to fine-tune.
- Bullet Hell: I want to see how many bullets and enemies I can have on screen at once. I'm not recreating an ECS architecture but I am trying to apply some ideas from that type of system by separating data from some systems.
- Procedural Generation: I would put some level of procedural generation in every project if I could. This is no exception, I want to procedurally generate the enemies and their attacks. I like the idea of creativity view parameters and randomness.
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