Add support for Instruments of Power + Lord of the Wilds weapon mods#1646
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LocalIdentity merged 2 commits intodevfrom Dec 18, 2025
Merged
Add support for Instruments of Power + Lord of the Wilds weapon mods#1646LocalIdentity merged 2 commits intodevfrom
LocalIdentity merged 2 commits intodevfrom
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Adds support for the mods: You can equip a Focus while wielding a Staff You can equip a non-Unique Sceptre while wielding a Talisman Fixes logic with the 2 mods above and Giant's Blood where it would not remove the weapon from the 2nd slot of you removed the keystone / ascendancy from your build Also fixes an issue with Giant's blood where it was affecting the inherent bonuses for Dex and Int as it was setting `inherentAttributeMultiplier` to 0.5 which was getting picked up in the next loops for Dex and Int
No longer runs on gaining the mod source as there are no weapons to remove in that caase
kiwixz
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Dec 20, 2025
…on mods (PathOfBuildingCommunity#1646)" This reverts commit 9b79e76.
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Fixes #1631
Description of the problem being solved:
Adds support for the mods:
You can equip a Focus while wielding a Staff
You can equip a non-Unique Sceptre while wielding a Talisman
Fixes logic with the 2 mods above and Giant's Blood where it would not remove the weapon from the 2nd slot of you removed the keystone / ascendancy from your build
We if one of the weapon mods is allocated / de-allocated we check the currently equipped weapon to make sure it is still valid for the slot
Also fixes an issue with Giant's blood where it was affecting the inherent bonuses for Dex and Int
It was setting
inherentAttributeMultiplierto 0.5 which was getting picked up in the next loops for Dex and IntSteps taken to verify a working solution:
Link to a build that showcases this PR:
https://maxroll.gg/poe2/pob/sbdfw0uo
Before screenshot:
After screenshot: