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Fix bug for costumize projection matrix#854
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JorgeZubog wants to merge 1 commit intoUnity-Technologies:v2from
Open
Fix bug for costumize projection matrix#854JorgeZubog wants to merge 1 commit intoUnity-Technologies:v2from
JorgeZubog wants to merge 1 commit intoUnity-Technologies:v2from
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in order to do not initilize the projection matrix
PierreGac
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to PierreGac/PostProcessing
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this pull request
Oct 23, 2019
# Conflicts: # PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl Added .gitattributes from ypapouin@cc0a269 Added pull request Unity-Technologies#854
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Nice fix! |
hacku
approved these changes
Apr 21, 2020
hacku
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This is crucial when using custom projection matrices and post processing. Should be in the package a looong time ago…Thanks for fixing!
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Is there anything I can do to push/ vote up that thing? This really should make it‘s way into an update (or at least 2019.4)! |
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Great fix! It resolved long standing issue with blinking scene geometry when both Occlusion Culling and Post-Processing enabled at the same time while using SteamVR. |
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in order to do not initilize the projection matrix
See issue
#546