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Physical Simulations

This repository contains physical simulations developed for the Physical Basics of Computer Games course.

Examples

  1. Inclined Plane Simulation

    Inclined Plane Simulation

    Classical physics simulation of a block being pulled up an inclined plane

  2. Momentum-Based Space Shooter

    Shooter Game Simulation

    Arcade-style game demonstrating conservation of momentum

  3. Ball Collision Simulation

    Collision Simulation

    Simulation of elastic collisions between two balls and with static walls

Requirements

  • OpenGL / GLUT
  • C/C++ Compiler

Run

Each project is standalone. Navigate into the respective folder and build using make.

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Physical simulations for the "Physical Basics of Computer Games" course assignments

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