feat: disable double jump and gliding#357
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daniele-dcl merged 2 commits intomainfrom Mar 4, 2026
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pravusjif
approved these changes
Feb 24, 2026
cyaiox
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Feb 24, 2026
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I think it would be better if these were disabled by default, but if the component is not present we auto-enable. this extends better for future as well. basically, if a scene cares about movement control, it adds the InputModifier. this means the scene has a "known base movement capability" which does not include double jump or any other future things. if the scene WANTS that feature it can explicitly enable it. if scenes are not parkour-style / don't care about movement control, they do not add the component. the engine defaults to everything enabled so that the new features work in scenes that don't disable them. |
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Adds flags to the input modifier component to disable double jump and gliding.
SDK PR: decentraland/js-sdk-toolchain#1323