Feat: physics components for impulse and force#363
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* feat: add name color (#350) Co-authored-by: Kevin Szuchet <31735779+kevinszuchet@users.noreply.github.com> * Feat: physics components for impulse and force (#363) Adds 2 components for Physics Impulse and Force which represents total Impulse/Force applied by the scene to the Entity. Currently limited only to the player entity [js-toolchain PR](decentraland/js-sdk-toolchain#1338) --------- Co-authored-by: MauroCicerchia <maurocicerchia98@gmail.com> Co-authored-by: Kevin Szuchet <31735779+kevinszuchet@users.noreply.github.com>
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# Pull Request Description [protocol PR](decentraland/protocol#363) [js-toolchain PR](decentraland/js-sdk-toolchain#1338) [sdk-test-scene PR](decentraland/sdk7-test-scenes#49) this PR implements Explorer part of Impulse/Force applied by the SDK scene [ref how-to wiki](https://github.com/decentraland/unity-explorer/blob/dev/docs/how-to-implement-new-sdk-components.md) ## What does this PR change? - add component handling logic - extract debug from the core logic system for char velocity - expose new settings to the char controller ## Test Instructions [QA epic](#7262) [sdk-test-scene PR](decentraland/sdk7-test-scenes#49) to test this feature go to `flutterecho.dcl.eth` where there are different zones for applying force/impulse
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Adds 2 components for Physics Impulse and Force which represents total Impulse/Force applied by the scene to the Entity. Currently limited only to the player entity
js-toolchain PR