I build tools, engines, and interactive experiences that bridge design and technology.
- Owner and Developer of a WebGPU-based 3D Engine, built from scratch using C, C++, and WebAssembly, focused on performance and data-oriented architecture.
- Live Visual Designer, creating realtime visuals and immersive experiences for live performances and events.
- UX Engineer, building tools and workflows that improve collaboration between design and development teams.
| Systems | Frontend | Graphics |
|---|---|---|

