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Change tilemap and transitions for point-to-point teleporters - #2634

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manuq merged 1 commit into
mainfrom
teleporter-test-point-to-point-restructure
Jul 30, 2026
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Change tilemap and transitions for point-to-point teleporters#2634
manuq merged 1 commit into
mainfrom
teleporter-test-point-to-point-restructure

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@felixwalberg

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Tilemap now has a square of sand with one dirt tile representing the teleporter and then a square of dirt with one sand tile representing the associated spawn point. The transition animation was removed from the first point-to-point teleporter, and a sign was update to explain that transitions are only used if the spawn point is not visible from the teleporter.

The second point-to-point teleporter is now higher up in the scene so that the associated spawn point is out of range and it still has a transition.

My only concern is that since they are no longer associated pairwise, it may be confusing to see two "destination" tilemap patterns in range of the first teleporter.

before after
Screenshot 2026-07-30 at 1 00 15 PM Screenshot 2026-07-30 at 12 57 11 PM

@felixwalberg felixwalberg added this to the Dev Archipelago MVP milestone Jul 30, 2026
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felixwalberg requested a review from a team as a code owner July 30, 2026 17:20
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Play this branch at https://play.threadbare.game/branches/endlessm/teleporter-test-point-to-point-restructure/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

@manuq
manuq merged commit 50b3c2d into main Jul 30, 2026
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@manuq
manuq deleted the teleporter-test-point-to-point-restructure branch July 30, 2026 18:02
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