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Fix touch event handling, improve reliability, and optimize performance#16015

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gmacmaster wants to merge 6 commits intomicrosoft:mainfrom
Virtual-Fulfillment-Technologies-Inc:vendora-touch-stability
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Fix touch event handling, improve reliability, and optimize performance#16015
gmacmaster wants to merge 6 commits intomicrosoft:mainfrom
Virtual-Fulfillment-Technologies-Inc:vendora-touch-stability

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@gmacmaster gmacmaster commented Apr 20, 2026

Description

This PR bundles several touch stability and performance improvements for the Windows React Native Fabric renderer: it adds a m_childrenCache to avoid O(n) WinRT iterator traversal on every GetAt, hardens the codebase against a null RootComponentView, converts m_capturedPointers / m_children / m_componentNames to std::unordered_set for O(1) operations, and adds snap-point change detection in CompScrollerVisual to skip redundant reconfiguration.

Also brings over issues found in #16009

Type of Change

  • Bug fix (non-breaking change which fixes an issue)

Why

Touch functionality often drops/misses touches from the user

What

What changes were made to the codebase to solve the bug, add the functionality, etc. that you specified above.

Changelog

Should this change be included in the release notes: yes

Fix touch event handling, improve reliability, and optimize performance

Important Files Changed

Filename Overview
vnext/Microsoft.ReactNative/Fabric/Composition/CompositionContextHelper.cpp Adds m_childrenCache for O(1) GetAt; iterator-based InsertAt preserved in WinRT layer, cache mirrors inserts and removes. Snap-point dedup early-exit added. Prior assert+nullptr guard for out-of-range GetAt kept.
vnext/Microsoft.ReactNative/Fabric/Composition/CompositionEventHandler.cpp RootComponentView() changed to return raw pointer with null checks throughout; DispatchSynthesizedTouchCancelForActiveTouch and GetTouchableViewsInPathToRoot added; multi-touch early-return fixed with null guard instead of early return; handler lambda captures this for non-static IsPointerWithinInitialTree.
vnext/Microsoft.ReactNative/Fabric/Composition/CompositionEventHandler.h RootComponentView() signature updated to return pointer; IsPointerWithinInitialTree made non-static; m_capturedPointers changed to unordered_set; two new method declarations added.
vnext/Microsoft.ReactNative/Fabric/Composition/CompositionViewComponentView.cpp anyHitTestHelper now iterates directly via m_children.GetAt(i-1) (O(1) per call on single_threaded_vector) rather than copying children into a local vector; eliminates per-event heap allocation for hit-testing.
vnext/Microsoft.ReactNative/Modules/Animated/AnimatedNode.h m_children changed from std::vector to std::unordered_set; Children() return type updated; changes iteration order for callers — safe as long as no caller depends on insertion-order traversal.
vnext/Microsoft.ReactNative/Fabric/Composition/TextInput/WindowsTextInputComponentView.cpp Changes to text input component view; pre-existing concern about createVisual() returning nullptr is unaddressed but was flagged in a prior review thread.

Sequence Diagram

sequenceDiagram
    participant W as WinRT Input
    participant EH as CompositionEventHandler
    participant RC as RootComponentView*
    participant FUI as FabricUIManager
    participant JS as JS EventEmitter

    W->>EH: PointerPressed/Moved/Released
    EH->>EH: RootComponentView() → raw ptr (null-safe)
    alt rootView == nullptr
        EH-->>W: early return (no crash)
    else rootView valid
        EH->>RC: hitTest(clientPoint, ptLocal)
        RC-->>EH: targetTag
        EH->>FUI: GetViewRegistry().componentViewDescriptorWithTag(targetTag)
        FUI-->>EH: targetComponentView
        EH->>EH: DispatchTouchEvent(eventType, pointerId, ...)
        loop for each activeTouch
            EH->>RC: hitTest (null-checked)
            EH->>EH: handler λ [this, &activeTouch, &pointerEvent]
            note over EH: IsPointerWithinInitialTree() walks parent chain
            EH->>JS: onPointerDown/Move/Up/Cancel + onClick/onAuxClick
        end
        loop for each uniqueEventEmitter
            EH->>JS: onTouchStart/Move/End/Cancel
        end
    end
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gmacmaster and others added 4 commits April 20, 2026 10:47
- Fix touch/pen pointer device type detection and screenPoint coordinates
- Fix touch cancel to include all active touches per W3C spec
- Synthesize touch-cancel for stale pointers and releases outside views
- Fix TextInput pointer message translation (use mouse-style messages for RichEdit)
- Fix ShouldSubmit modifier key checks (altDown, ctrlKey)
- Add null safety to RootComponentView() for island teardown
- Fix Pressability hover timeout and tabIndex focusable mapping
- Cache event path to root to avoid repeated tree walks
- Use unordered_set for pointer capture tracking
- Eliminate O(n²) hit testing by caching visual children
- Skip snap scroll reconfiguration when unchanged
- Improve TextInput reliability: thread-safe loading, null safety, use-after-free fix
- Fix Timing data race and remove duplicate image error allocation
- Use unordered_set for animated node and component registry lookups
- Clean up dead code in ScrollView and simplify Modal event emitter init
@gmacmaster gmacmaster requested a review from a team as a code owner April 20, 2026 15:00
return event;
}

bool CompositionEventHandler::IsPointerWithinInitialTree(const ActiveTouch &activeTouch) noexcept {
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This now does a live hitTest instead of checking the stored [touch.target] against the ancestor chain.

Finger drift during a tap will suppress onClick. Test with Pressable on touch devices.

} else {
msg = WM_POINTERDOWN;
wParam = PointerPointToPointerWParam(pp);
if (IsDoubleClick()) {
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please also test touch long-press text selection and pen barrel button with real hardware.

Comment thread vnext/Microsoft.ReactNative/Fabric/Composition/CompositionEventHandler.cpp Outdated
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@iamAbhi-916 iamAbhi-916 left a comment

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added few comments

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@acoates-ms acoates-ms left a comment

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Generally, a great set of changes. Thanks for the PR!

} else {
msg = WM_POINTERUP;
wParam = PointerPointToPointerWParam(pp);
msg = WM_LBUTTONUP;
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Shouldn't we be sending pointer events to richedit? I imagine there could be cases where richedit could get confused by multiple pointers if we are sending both touch and mouse as mouse events?

Just wondering on the reasoning for dropping the pointer events?

const winrt::Microsoft::ReactNative::Composition::Experimental::IVisual &visual,
uint32_t index) noexcept {
assert(index <= m_childrenCache.size());
if (index > m_childrenCache.size()) {
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I think I'd rather just crash here if we are getting an invalid index input. Otherwise, it's an incorrect behavior that people might start relying on.

void InsertAt(
const winrt::Microsoft::ReactNative::Composition::Experimental::IVisual &visual,
uint32_t index) noexcept {
assert(index <= m_childrenCache.size());
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Crash rather than hiding error

onStartShouldSetResponder: (): boolean => {
const {disabled} = this._config;
return !disabled ?? true;
return disabled !== true; // falsy/undefined disabled => responder allowed
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This looks like this is from upstream? Can you make a PR with this in react-native rather than adding behavior differences in windows?

if (delayHoverOut > 0) {
event.persist();
this._hoverInDelayTimeout = setTimeout(() => {
this._hoverOutDelayTimeout = setTimeout(() => {
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This looks like this is from upstream? Can you make a PR with this in react-native rather than adding behavior differences in windows?


if (tabIndex !== undefined) {
processedProps.focusable = !tabIndex;
processedProps.focusable = tabIndex >= 0;
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This looks like this is from upstream? Can you make a PR with this in react-native rather than adding behavior differences in windows?

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/azp run

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Performance Test Results

Branch: vendora-touch-stability
Commit: 17263246
Time: 2026-04-20T19:34:02.341Z
Tests: 160/161 passed

❌ Regressions Detected

FlatList

Scenario Baseline Current Change Status
FlatList rerender 9.50ms 12.50ms +38.9%

FlatList rerender: Duration increased by 38.9% / +3.50ms (threshold: 10% & 3ms)

✅ Passed

147 scenario(s) across 27 suite(s) — no regressions

SectionList

Scenario Mean Median StdDev Renders vs Baseline
SectionList mount 6.10ms 6.00ms ±1.29ms 1 +20.0%
SectionList unmount 0.30ms 0.00ms ±0.48ms 0 +0.0%
SectionList rerender 13.10ms 12.50ms ±2.08ms 2 +19.0%
SectionList with-3-sections-15-items 7.20ms 7.00ms ±0.92ms 1 +27.3%
SectionList with-5-sections-50-items 6.60ms 6.00ms ±1.26ms 1 +0.0%
SectionList with-10-sections-200-items 5.20ms 5.00ms ±1.03ms 1 -9.1%
SectionList with-20-sections-200-items 5.50ms 5.00ms ±2.17ms 1 +0.0%
SectionList with-section-separator 2.10ms 2.00ms ±0.74ms 1 +0.0%
SectionList with-item-separator 3.10ms 2.50ms ±1.85ms 1 +25.0%
SectionList with-header-footer 1.70ms 2.00ms ±0.48ms 1 +0.0%
SectionList with-section-footer 2.80ms 2.00ms ±2.25ms 1 +0.0%
SectionList with-sticky-section-headers 2.10ms 2.00ms ±1.20ms 1 +0.0%
SectionList with-empty-list 0.50ms 0.50ms ±0.53ms 1 -50.0%
SectionList with-50-sections-1000-items 1.40ms 1.00ms ±0.52ms 1 -50.0%

TouchableOpacity

Scenario Mean Median StdDev Renders vs Baseline
TouchableOpacity mount 1.10ms 1.00ms ±0.32ms 1 +0.0%
TouchableOpacity unmount 0.10ms 0.00ms ±0.32ms 0 +0.0%
TouchableOpacity rerender 1.10ms 1.00ms ±0.57ms 2 +0.0%
TouchableOpacity custom-active-opacity 0.80ms 1.00ms ±0.42ms 1 +0.0%
TouchableOpacity disabled 0.70ms 1.00ms ±0.48ms 1 +0.0%
TouchableOpacity with-all-handlers 0.70ms 1.00ms ±0.48ms 1 +0.0%
TouchableOpacity with-hit-slop 1.10ms 1.00ms ±0.32ms 1 +0.0%
TouchableOpacity with-delay 1.00ms 1.00ms ±0.00ms 1 +0.0%
TouchableOpacity nested 2.00ms 2.00ms ±0.00ms 1 +100.0%
TouchableOpacity multiple-10 7.27ms 7.00ms ±2.87ms 1 +16.7%
TouchableOpacity multiple-50 30.47ms 31.00ms ±5.24ms 1 +6.9%
TouchableOpacity multiple-100 45.13ms 48.00ms ±13.05ms 1 -4.0%

ScrollView

Scenario Mean Median StdDev Renders vs Baseline
ScrollView mount 0.40ms 0.00ms ±0.52ms 1 +0.0%
ScrollView unmount 0.00ms 0.00ms ±0.00ms 0 +0.0%
ScrollView rerender 0.60ms 1.00ms ±0.52ms 2 +0.0%
ScrollView children-20 3.60ms 3.00ms ±1.24ms 1 -25.0%
ScrollView children-100 18.67ms 17.00ms ±3.83ms 1 +6.3%
ScrollView horizontal 3.10ms 3.00ms ±0.57ms 1 -25.0%
ScrollView sticky-headers 2.70ms 3.00ms ±1.06ms 1 +0.0%
ScrollView scroll-indicators 0.70ms 1.00ms ±0.48ms 1 +0.0%
ScrollView nested 1.20ms 1.00ms ±0.42ms 1 +0.0%
ScrollView content-container-style 0.90ms 1.00ms ±0.32ms 1 +0.0%
ScrollView children-500 19.87ms 20.00ms ±2.92ms 1 +5.3%

TouchableHighlight

Scenario Mean Median StdDev Renders vs Baseline
TouchableHighlight mount 0.60ms 1.00ms ±0.52ms 1 +100.0%
TouchableHighlight unmount 0.00ms 0.00ms ±0.00ms 0 +0.0%
TouchableHighlight rerender 0.60ms 1.00ms ±0.52ms 2 +0.0%
TouchableHighlight custom-underlay-color 0.50ms 0.50ms ±0.53ms 1 +Infinity%
TouchableHighlight custom-active-opacity 0.40ms 0.00ms ±0.52ms 1 +0.0%
TouchableHighlight disabled 0.40ms 0.00ms ±0.52ms 1 +0.0%
TouchableHighlight with-all-handlers 0.40ms 0.00ms ±0.52ms 1 +0.0%
TouchableHighlight with-hit-slop 0.30ms 0.00ms ±0.48ms 1 +0.0%
TouchableHighlight nested-touchables 1.10ms 1.00ms ±0.32ms 1 +0.0%
TouchableHighlight multiple-touchables-10 2.40ms 2.50ms ±0.70ms 1 -16.7%
TouchableHighlight multiple-touchables-50 14.40ms 14.00ms ±1.65ms 1 +12.0%
TouchableHighlight multiple-touchables-100 27.80ms 27.50ms ±5.85ms 1 +22.2%

Pressable

Scenario Mean Median StdDev Renders vs Baseline
Pressable mount 0.50ms 0.50ms ±0.53ms 1 +Infinity%
Pressable unmount 0.10ms 0.00ms ±0.32ms 0 +0.0%
Pressable rerender 0.50ms 0.50ms ±0.53ms 2 +0.0%
Pressable with-all-handlers 0.60ms 1.00ms ±0.52ms 1 +Infinity%
Pressable with-style-function 0.30ms 0.00ms ±0.48ms 1 +0.0%
Pressable disabled 0.90ms 0.50ms ±1.52ms 1 +Infinity%
Pressable with-hit-slop 0.40ms 0.00ms ±0.52ms 1 +0.0%
Pressable nested 0.70ms 1.00ms ±0.48ms 1 +0.0%
Pressable multiple-10 3.07ms 3.00ms ±0.26ms 1 +0.0%
Pressable multiple-50 16.33ms 16.00ms ±1.63ms 1 +14.3%
Pressable multiple-100 20.80ms 16.00ms ±12.54ms 1 +33.3%

Modal

Scenario Mean Median StdDev Renders vs Baseline
Modal mount 0.40ms 0.00ms ±0.52ms 1 +0.0%
Modal unmount 0.10ms 0.00ms ±0.32ms 0 +0.0%
Modal rerender 0.60ms 1.00ms ±0.52ms 2 +Infinity%
Modal slide-animation 0.10ms 0.00ms ±0.32ms 1 +0.0%
Modal fade-animation 0.70ms 0.00ms ±1.25ms 1 +0.0%
Modal transparent 0.40ms 0.00ms ±0.52ms 1 +0.0%
Modal with-callbacks 0.30ms 0.00ms ±0.48ms 1 +0.0%
Modal rich-content 1.60ms 2.00ms ±0.52ms 1 +0.0%
Modal with-accessibility 0.20ms 0.00ms ±0.42ms 1 +0.0%

Image

Scenario Mean Median StdDev Renders vs Baseline
Image mount 0.10ms 0.00ms ±0.32ms 1 +0.0%
Image unmount 0.00ms 0.00ms ±0.00ms 0 +0.0%
Image rerender 0.30ms 0.00ms ±0.48ms 2 +0.0%
Image with-resize-mode 0.20ms 0.00ms ±0.42ms 1 +0.0%
Image with-border-radius 0.20ms 0.00ms ±0.42ms 1 +0.0%
Image with-tint-color 0.20ms 0.00ms ±0.42ms 1 +0.0%
Image with-blur-radius 0.10ms 0.00ms ±0.32ms 1 +0.0%
Image with-accessibility 0.20ms 0.00ms ±0.42ms 1 +0.0%
Image multiple-10 0.93ms 1.00ms ±0.26ms 1 +0.0%
Image multiple-50 4.13ms 4.00ms ±1.19ms 1 +33.3%
Image multiple-100 8.53ms 8.00ms ±2.50ms 1 +0.0%

ActivityIndicator

Scenario Mean Median StdDev Renders vs Baseline
ActivityIndicator mount 0.30ms 0.00ms ±0.48ms 1 +0.0%
ActivityIndicator unmount 0.00ms 0.00ms ±0.00ms 0 +0.0%
ActivityIndicator rerender 0.40ms 0.00ms ±0.52ms 2 +0.0%
ActivityIndicator size-large 0.20ms 0.00ms ±0.42ms 1 +0.0%
ActivityIndicator size-small 0.10ms 0.00ms ±0.32ms 1 +0.0%
ActivityIndicator with-color 0.20ms 0.00ms ±0.42ms 1 +0.0%
ActivityIndicator not-animating 0.10ms 0.00ms ±0.32ms 1 +0.0%
ActivityIndicator with-accessibility 0.20ms 0.00ms ±0.42ms 1 +0.0%
ActivityIndicator multiple-10 0.87ms 1.00ms ±0.35ms 1 +0.0%
ActivityIndicator multiple-50 4.20ms 4.00ms ±1.21ms 1 +0.0%
ActivityIndicator multiple-100 8.93ms 8.00ms ±2.05ms 1 +14.3%

Switch

Scenario Mean Median StdDev Renders vs Baseline
Switch mount 0.30ms 0.00ms ±0.48ms 1 +0.0%
Switch unmount 0.00ms 0.00ms ±0.00ms 0 +0.0%
Switch rerender 0.40ms 0.00ms ±0.52ms 2 -100.0%
Switch value-true 0.30ms 0.00ms ±0.48ms 1 +0.0%
Switch disabled 0.30ms 0.00ms ±0.48ms 1 +0.0%
Switch custom-colors 0.40ms 0.00ms ±0.52ms 1 +0.0%
Switch on-value-change 0.20ms 0.00ms ±0.42ms 1 +0.0%
Switch with-accessibility 0.10ms 0.00ms ±0.32ms 1 +0.0%
Switch multiple-10 1.67ms 1.00ms ±1.29ms 1 -50.0%
Switch multiple-50 11.40ms 10.00ms ±3.94ms 1 +11.1%
Switch multiple-100 19.80ms 20.00ms ±3.38ms 1 +25.0%

Button

Scenario Mean Median StdDev Renders vs Baseline
Button mount 0.60ms 1.00ms ±0.52ms 1 +0.0%
Button unmount 0.00ms 0.00ms ±0.00ms 0 +0.0%
Button rerender 1.00ms 1.00ms ±0.47ms 2 +0.0%
Button disabled 0.60ms 1.00ms ±0.52ms 1 +0.0%
Button with-color 1.10ms 1.00ms ±0.57ms 1 +100.0%
Button with-accessibility 0.90ms 1.00ms ±0.32ms 1 +0.0%
Button multiple-10 6.13ms 6.00ms ±1.60ms 1 +0.0%
Button multiple-50 22.93ms 25.00ms ±9.24ms 1 -7.4%
Button multiple-100 17.93ms 18.00ms ±3.95ms 1 -5.3%

TextInput

Scenario Mean Median StdDev Renders vs Baseline
TextInput mount 0.20ms 0.00ms ±0.42ms 1 +0.0%
TextInput unmount 0.10ms 0.00ms ±0.32ms 0 +0.0%
TextInput rerender 0.10ms 0.00ms ±0.32ms 2 +0.0%
TextInput multiline 0.10ms 0.00ms ±0.32ms 1 +0.0%
TextInput with-value 0.10ms 0.00ms ±0.32ms 1 +0.0%
TextInput styled 0.20ms 0.00ms ±0.42ms 1 +0.0%
TextInput multiple-100 8.33ms 7.00ms ±2.74ms 1 +0.0%

View

Scenario Mean Median StdDev Renders vs Baseline
View mount 0.20ms 0.00ms ±0.42ms 1 +0.0%
View unmount 0.00ms 0.00ms ±0.00ms 0 +0.0%
View rerender 0.20ms 0.00ms ±0.42ms 2 +0.0%
View nested-50 3.93ms 4.00ms ±1.03ms 1 +33.3%
View nested-100 8.67ms 8.00ms ±2.55ms 1 +14.3%
View shadow 0.10ms 0.00ms ±0.32ms 1 +0.0%
View border-radius 0.10ms 0.00ms ±0.32ms 1 +0.0%
View nested-500 17.53ms 11.00ms ±12.66ms 1 +10.0%

Text

Scenario Mean Median StdDev Renders vs Baseline
Text mount 0.20ms 0.00ms ±0.42ms 1 +0.0%
Text unmount 0.00ms 0.00ms ±0.00ms 0 +0.0%
Text rerender 0.10ms 0.00ms ±0.32ms 2 +0.0%
Text long-1000 0.20ms 0.00ms ±0.42ms 1 +0.0%
Text nested 0.30ms 0.00ms ±0.48ms 1 +0.0%
Text styled 0.10ms 0.00ms ±0.32ms 1 +0.0%
Text multiple-100 9.67ms 9.00ms ±1.72ms 1 +28.6%

SectionList.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
SectionList native mount 7.07ms 6.88ms ±1.21ms 1 +5.8%

FlatList.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
FlatList native mount 6.88ms 6.88ms ±0.99ms 1 -25.4%

TouchableHighlight.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
TouchableHighlight native mount 2.12ms 1.90ms ±0.77ms 1 -9.2%

TouchableOpacity.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
TouchableOpacity native mount 2.37ms 2.27ms ±0.54ms 1 -27.8%

Pressable.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
Pressable native mount 1.89ms 1.80ms ±0.31ms 1 -28.4%

ScrollView.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
ScrollView native mount 4.34ms 4.06ms ±0.73ms 1 +0.4%

ActivityIndicator.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
ActivityIndicator native mount 1.82ms 1.66ms ±0.43ms 1 -33.0%

TextInput.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
TextInput native mount 2.67ms 2.52ms ±0.72ms 1 -38.4%

Switch.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
Switch native mount 1.41ms 1.34ms ±0.20ms 1 -22.8%

Button.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
Button native mount 2.32ms 2.13ms ±0.43ms 1 -18.2%

Modal.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
Modal native mount 1.14ms 1.12ms ±0.10ms 1 -8.4%

Image.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
Image native mount 2.18ms 2.23ms ±0.51ms 1 -1.5%

View.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
View native mount 1.53ms 1.36ms ±0.47ms 1 -5.1%

Text.native-perf-test.ts

Scenario Mean Median StdDev Renders vs Baseline
Text native mount 1.43ms 1.35ms ±0.21ms 1 -22.5%

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