A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games. HighMap is the core solver of the Hesiod GUI.
Warning
Work in progress, use at your own risk!
This project is licensed under the GNU General Public License v3.0.
pyHighMap allows you to use a few functionalities (for now) of HighMap directly in your Python projects.
pip3 install pyhighmapUse git to retrieve the sources:
git clone [email protected]:otto-link/HighMap.git
cd HighMap
git submodule update --init --recursiveBuild by making a build directory (i.e. build/), run cmake in that dir, and then use make to build the desired target.
Example:
mkdir build && cd build
cmake ..
makeSimple examples are provided for most of the functions, for instance:
bin/./ex_noise_fbm
eog ex_noise_fbm_*.png
Use PowerShell to clone the repository (because Visual Studio won't clone the submodules) using git command lines (see above).
Install the missing OpenSource dependencies using vcpkg:
vcpkg install libpng glm ocl-icd-opencl-dev assimp opencv
You should then be able to build the sources using Visual Studio.
To integrate HighMap into your CMake-based project, follow these steps:
- Add the library to your project's
CMakeLists.txt:add_subdirectory(HighMap) target_link_libraries(your_project_target highmap)
- Link the
highmaplibrary to your target, as shown above.
See the examples folder.
