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Remove DamageOutOfRange error
#314
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MarijnS95
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Maybe explicitly linking this portion of the documentation:
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Damage that fall outside the surface is ignored.
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Makes it clearer what we're actually doing with the damage rectangles.
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There is a very natural thing to do if we receive a damage rectangle outside supported bounds: Clamp it to be inside. This is also what's done by Wayland IIUC, and probably on other platforms as well, so let's do it in Softbuffer as well, and avoid the needless error case.
This also allows us to make
presentforward directly topresent_with_damage, which is a nice internal simplification.Finally, this exposed latent bugs with out-of-bounds damage regions on Windows, Web and X11, I've fixed those as well.
Tested on:
AndroidDoesn't use damageCoreGraphicsDoesn't use damageOrbitalDoesn't use damage