Skip to content
Navigation Menu
Sign in
Appearance settings
Platform
AI CODE CREATION
GitHub Copilot
Write better code with AI
GitHub Copilot app
Direct agents from issue to merge
MCP Registry
Integrate external tools
DEVELOPER WORKFLOWS
Actions
Automate any workflow
Codespaces
Instant dev environments
Issues
Plan and track work
Code Review
Manage code changes
Code Quality
Enforce quality at merge
APPLICATION SECURITY
GitHub Advanced Security
Find and fix vulnerabilities
Code security
Secure your code as you build
Secret protection
Stop leaks before they start
EXPLORE
Why GitHub
Documentation
Blog
Changelog
Marketplace
View all features
Solutions
BY COMPANY SIZE
Enterprises
Small and medium teams
Startups
Nonprofits
BY USE CASE
App Modernization
DevSecOps
DevOps
CI/CD
View all use cases
BY INDUSTRY
Healthcare
Financial services
Manufacturing
Government
View all industries
View all solutions
Resources
EXPLORE BY TOPIC
AI
Software Development
DevOps
Security
View all topics
EXPLORE BY TYPE
Customer stories
Events & webinars
Ebooks & reports
Business insights
GitHub Skills
SUPPORT & SERVICES
Documentation
Customer support
Community forum
Trust center
Partners
View all resources
Open Source
COMMUNITY
GitHub Sponsors
Fund open source developers
PROGRAMS
Security Lab
Maintainer Community
Accelerator
GitHub Stars
Archive Program
REPOSITORIES
Topics
Trending
Collections
Enterprise
ENTERPRISE SOLUTIONS
Enterprise platform
AI-powered developer platform
AVAILABLE ADD-ONS
GitHub Advanced Security
Enterprise-grade security features
Copilot for Business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Pricing
Type
/
to search
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
Uh oh!
There was an error while loading.
Please reload this page
.
Unity-Technologies
/
com.unity.netcode.gameobjects
Public
Notifications
You must be signed in to change notification settings
Fork
459
Star
2.3k
Code
Issues
49
Pull requests
18
Actions
Security and quality
0
Insights
Additional navigation options
Code
Issues
Pull requests
Actions
Security and quality
Insights
Actions: Unity-Technologies/com.unity.netcode.gameobjects
Actions
All workflows
Workflows
All checks pass verification
All checks pass verification
Assign QA Reviewer
Assign QA Reviewer
auto-update
auto-update
CMB Runtime Build
CMB Runtime Build
Conventional PR
Conventional PR
Handle Issue Assignment and Labels
Handle Issue Assignment and Labels
Mark or Close Stale Issues
Mark or Close Stale Issues
NGO - Backport Verification
NGO - Backport Verification
NGO - PR description validation
NGO - PR description validation
Remove labels when issue is closed
Remove labels when issue is closed
Show more workflows...
Management
Caches
Deployments
Handle Issue Assignment and Labels
Handle Issue Assignment and Labels
Actions
Loading...
Loading
Sorry, something went wrong.
Uh oh!
There was an error while loading.
Please reload this page
.
will be ignored since log searching is not yet available
Show workflow options
Create status badge
Create status badge
Loading
Uh oh!
There was an error while loading.
Please reload this page
.
assignee-management.yaml
will be ignored since log searching is not yet available
424 workflow runs
424 workflow runs
Event
Filter by Event
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching events.
Status
Filter by Status
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching statuses.
Branch
Filter by Branch
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching branches.
Actor
Filter by Actor
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching users.
SetInScenePlaced marks runtime instantiated NetworkObjects as InScenePlaced
Handle Issue Assignment and Labels
#546:
Issue
#4118
labeled by
ffejlersen
8s
8s
View workflow file
SetInScenePlaced marks runtime instantiated NetworkObjects as InScenePlaced
Handle Issue Assignment and Labels
#545:
Issue
#4118
labeled by
ffejlersen
10s
10s
View workflow file
SetInScenePlaced marks runtime instantiated NetworkObjects as InScenePlaced
Handle Issue Assignment and Labels
#544:
Issue
#4118
labeled by
ffejlersen
12s
12s
View workflow file
A Distributed Authority session created by a WebGL build cannot be joined by any peer
Handle Issue Assignment and Labels
#543:
Issue
#4111
labeled by
byteflowx
10s
10s
View workflow file
A Distributed Authority session created by a WebGL build cannot be joined by any peer
Handle Issue Assignment and Labels
#542:
Issue
#4111
labeled by
byteflowx
15s
15s
View workflow file
A Distributed Authority session created by a WebGL build cannot be joined by any peer
Handle Issue Assignment and Labels
#541:
Issue
#4111
labeled by
byteflowx
7s
7s
View workflow file
Infinite hang when reloading a scene contains a manually spawned NetworkObject with a SpriteLibrary and a SpriteResolver
Handle Issue Assignment and Labels
#540:
Issue
#4095
labeled by
NoelStephensUnity
8s
8s
View workflow file
[Windows] Server UDP receive path permanently stops after a remote client process is force-killed (WSAECONNRESET; surviving clients dropped, no new connections)
Handle Issue Assignment and Labels
#539:
Issue
#4096
assigned by
simon-lemay-unity
9s
9s
View workflow file
Lot of GC when receive and send messages
Handle Issue Assignment and Labels
#538:
Issue
#4091
labeled by
EmandM
32s
32s
View workflow file
Lot of GC when receive and send messages
Handle Issue Assignment and Labels
#537:
Issue
#4091
labeled by
EmandM
39s
39s
View workflow file
Lot of GC when receive and send messages
Handle Issue Assignment and Labels
#536:
Issue
#4091
assigned by
EmandM
1m 46s
1m 46s
View workflow file
Infinite hang when reloading a scene contains a manually spawned NetworkObject with a SpriteLibrary and a SpriteResolver
Handle Issue Assignment and Labels
#534:
Issue
#4095
labeled by
acavailhez
8s
8s
View workflow file
Infinite hang when reloading a scene contains a manually spawned NetworkObject with a SpriteLibrary and a SpriteResolver
Handle Issue Assignment and Labels
#533:
Issue
#4095
labeled by
acavailhez
6s
6s
View workflow file
Infinite hang when reloading a scene contains a manually spawned NetworkObject with a SpriteLibrary and a SpriteResolver
Handle Issue Assignment and Labels
#532:
Issue
#4095
labeled by
acavailhez
58s
58s
View workflow file
Lot of GC when receive and send messages
Handle Issue Assignment and Labels
#531:
Issue
#4091
labeled by
hardsmoke
7s
7s
View workflow file
Lot of GC when receive and send messages
Handle Issue Assignment and Labels
#530:
Issue
#4091
labeled by
hardsmoke
8s
8s
View workflow file
Lot of GC when receive and send messages
Handle Issue Assignment and Labels
#529:
Issue
#4091
labeled by
hardsmoke
8s
8s
View workflow file
Some NetworkObjects do not despawn (get destroyed) on client while disabled on disconnect
Handle Issue Assignment and Labels
#528:
Issue
#3899
labeled by
NoelStephensUnity
8s
8s
View workflow file
Spawning prefab from in-scene NetworkObject results in "an object with that id is already in the spawned list" warning and "Size mismatch" warning
Handle Issue Assignment and Labels
#527:
Issue
#4087
labeled by
NoelStephensUnity
10s
10s
View workflow file
Netcode 2.13.0 introduces race conditions and breaks flow after upgrading
Handle Issue Assignment and Labels
#526:
Issue
#4048
assigned by
NoelStephensUnity
9s
9s
View workflow file
Spawning prefab from in-scene NetworkObject results in "an object with that id is already in the spawned list" warning and "Size mismatch" warning
Handle Issue Assignment and Labels
#525:
Issue
#4087
labeled by
zachstronaut
7s
7s
View workflow file
Spawning prefab from in-scene NetworkObject results in "an object with that id is already in the spawned list" warning and "Size mismatch" warning
Handle Issue Assignment and Labels
#524:
Issue
#4087
labeled by
zachstronaut
8s
8s
View workflow file
Spawning prefab from in-scene NetworkObject results in "an object with that id is already in the spawned list" warning and "Size mismatch" warning
Handle Issue Assignment and Labels
#523:
Issue
#4087
labeled by
zachstronaut
7s
7s
View workflow file
NullReferenceException in SceneEventData.DeserializeScenePlacedObjects() when NetworkObject.Deserialize returns null
Handle Issue Assignment and Labels
#522:
Issue
#4083
labeled by
AliasgarBohra
7s
7s
View workflow file
NullReferenceException in SceneEventData.DeserializeScenePlacedObjects() when NetworkObject.Deserialize returns null
Handle Issue Assignment and Labels
#521:
Issue
#4083
labeled by
AliasgarBohra
7s
7s
View workflow file
Previous
1
2
3
4
5
…
16
17
Next
You can’t perform that action at this time.