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Unity-Technologies
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com.unity.netcode.gameobjects
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Pre-existing NetworkObject are not spawned after NetworkManager.StartHost()
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#143:
Issue
#4072
closed by
michalChrobot
10s
10s
View workflow file
Netcode 2.13.0 introduces race conditions and breaks flow after upgrading
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#142:
Issue
#4048
closed by
EmandM
11s
11s
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NullReferenceException in SceneEventData.DeserializeScenePlacedObjects() when NetworkObject.Deserialize returns null
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#141:
Issue
#4083
closed by
EmandM
11s
11s
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AnticipatedNetworkTransform breaks InLocalSpace configuration.
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#140:
Issue
#2972
closed by
ShadauxCat
6s
6s
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[2.13.0] Default Player Prefab causes "In-Scene placed NetworkObject soft synchronization failure"
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#139:
Issue
#4049
closed by
NoelStephensUnity
7s
7s
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NullException in NetworkObject.Deserialize when it logs a warning AND the object failed
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#138:
Issue
#4071
closed by
EmandM
8s
8s
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UnmanagedNetworkSerializableSerializer Duplicate Method Causes Errors with Disposable Types Due to Pure Assignment
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#137:
Issue
#2994
closed by
EmandM
9s
9s
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InScenePlaced NetworkObjects Change in Behaviour
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#136:
Issue
#4063
closed by
TjDMC
9s
9s
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NetworkRigidbody2D throws NullReferenceException on spawn when Rigidbody2D interpolation is Extrapolate
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#135:
Issue
#3924
closed by
NoelStephensUnity
9s
9s
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NetworkRigidBody2D with "Use Rigid Body for motion" breaks rotation sync
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#134:
Issue
#4009
closed by
EmandM
8s
8s
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NetworkVariable of Struct or Class leads to infinite hang when on Player Gameobject
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#133:
Issue
#4008
closed by
Sebastian-Schuchmann
10s
10s
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Silent RPC failure?
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#132:
Issue
#3989
closed by
EmandM
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9s
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Regression in 2.9.2 (PR #3878): NetworkList<T>.Add() during server-side OnNetworkSpawn delivers duplicate entry to joining client
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#131:
Issue
#3999
closed by
SquidyLLC
9s
9s
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NullReferenceException in NetworkConnectionManager.cs when PlayerPrefab is not assigned
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#130:
Issue
#3964
closed by
NoelStephensUnity
8s
8s
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[Bug] NetworkManager immediate shutdown on StartHost (v2.11.1) due to NullReferenceException
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#129:
Issue
#3960
closed by
NoelStephensUnity
14s
14s
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Host's PlayerObject becomes null after Despawning a transferred client PlayerObject (DontDestroyWithOwner)
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#128:
Issue
#3938
closed by
NoelStephensUnity
7s
7s
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Client does not own client player prefab
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#127:
Issue
#3942
closed by
EmandM
9s
9s
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Cannot stop ngo from adding a network object to prefabs.
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#126:
Issue
#3936
closed by
NoelStephensUnity
20s
20s
View #3932
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Null Reference Exception on RPC
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#125:
Issue
#3937
closed by
EmandM
9s
9s
View #3932
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Network Manager fails to spawn local NetworkObjects on client
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#124:
Issue
#3911
closed by
NoelStephensUnity
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9s
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Calling StartClient() from within an OnServerStopped() callback leads to inconsistent state
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#123:
Issue
#2703
closed by
NoelStephensUnity
8s
8s
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Multiplayer PlayMode add editor methods to modify settings exposed in the UI
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#122:
Issue
#2847
closed by
EmandM
9s
9s
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How to implement replicas in MMO? That is, some players enter another scene without affecting other players
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#121:
Issue
#2880
closed by
EmandM
11s
11s
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KeyNotFoundException Unity.Netcode.ConnectionRequestMessage
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#120:
Issue
#2876
closed by
EmandM
7s
7s
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Using specific ports for clients instead of ephemeral ports
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#119:
Issue
#2754
closed by
EmandM
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9s
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