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raylib.DrawMeshInstanced

JoeStrout edited this page Apr 29, 2026 · 2 revisions

Draw multiple mesh instances with material and different transforms

Parameters

Parameter Default Value Note
mesh
material
transforms

Return value

None.

Notes

Example

camera = {position:[0,8,14], target:[0,0,0], up:[0,1,0], fovy:45, projection:raylib.CAMERA_PERSPECTIVE}
raylib.InitWindow 800, 600, "DrawMeshInstanced"
mesh = raylib.GenMeshSphere(0.4, 8, 8)
mat = raylib.LoadMaterialDefault
// Build a list of 4 identity transforms (one per instance)
transforms = [raylib.MatrixIdentity, raylib.MatrixIdentity, raylib.MatrixIdentity, raylib.MatrixIdentity]
while not raylib.WindowShouldClose
    raylib.BeginDrawing
    raylib.ClearBackground raylib.RAYWHITE
    raylib.BeginMode3D camera
    raylib.DrawGrid 10, 1.0
    raylib.DrawMeshInstanced mesh, mat, transforms, 4
    raylib.EndMode3D
    raylib.EndDrawing
end while
raylib.UnloadMesh mesh
raylib.CloseWindow

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