-
Notifications
You must be signed in to change notification settings - Fork 2
raylib.LoadTexture
JoeStrout edited this page Apr 29, 2026
·
3 revisions
Load texture from file into GPU memory (VRAM)
| Parameter | Default Value | Note |
|---|---|---|
| fileName |
| Condition | Return Value |
|---|---|
| (always) | map |
tex = raylib.LoadTexture("sprite.png")
if raylib.IsTextureValid(tex) then
raylib.DrawTexture tex, 0, 0, raylib.WHITE
raylib.UnloadTexture tex
end if