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raylib.SetMaterialShader
JoeStrout edited this page Apr 29, 2026
·
2 revisions
SetMaterialShader
| Parameter | Default Value | Note |
|---|---|---|
| material | ||
| shader |
None.
shader = raylib.LoadShader("vert.glsl", "frag.glsl")
mat = raylib.LoadMaterialDefault
raylib.SetMaterialShader mat, shader
// mat now uses the custom shader for rendering
raylib.UnloadMaterial mat
raylib.UnloadShader shader