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raylib.IsShaderValid
JoeStrout edited this page Apr 29, 2026
·
2 revisions
Check if a shader is valid (loaded on GPU)
| Parameter | Default Value | Note |
|---|---|---|
| shader |
| Condition | Return Value |
|---|---|
| (always) | number |
raylib.InitWindow 800, 600, "Shader Valid Demo"
shader = raylib.LoadShader("", "resources/grayscale.fs")
if raylib.IsShaderValid(shader) then
print "Shader loaded successfully"
else
print "Shader failed to load"
end if
raylib.UnloadShader shader
raylib.CloseWindow