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raylib.GetShapesTextureRectangle
JoeStrout edited this page Apr 29, 2026
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2 revisions
Get texture source rectangle that is used for shapes drawing
None.
| Condition | Return Value |
|---|---|
| (always) | map |
// Get the source rectangle used for shapes drawing
rec = raylib.GetShapesTextureRectangle
print "Shapes source rect: " + rec.x + ", " + rec.y + ", " + rec.width + "x" + rec.height