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raylib.LoadShader
JoeStrout edited this page Apr 29, 2026
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Load shader from files and bind default locations NOTE: If shader filename is NULL, using default vertex/fragment shaders
| Parameter | Default Value | Note |
|---|---|---|
| vsFileName | String() | |
| fsFileName | String() |
| Condition | Return Value |
|---|---|
| (always) | map |
// Load a custom fragment shader (use null for default vertex shader)
shader = raylib.LoadShader(null, "shaders/glow.glsl")
// ... use shader in draw calls ...
raylib.UnloadShader shader