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raylib.EndDrawing
JoeStrout edited this page Apr 29, 2026
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2 revisions
End canvas drawing and swap buffers (double buffering)
None.
None.
raylib.InitWindow 800, 600, "EndDrawing"
while not raylib.WindowShouldClose
raylib.BeginDrawing
raylib.ClearBackground raylib.BLACK
// ... draw stuff ...
raylib.EndDrawing
end while
raylib.CloseWindow