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raylib.SetShaderValue

JoeStrout edited this page Apr 29, 2026 · 2 revisions

Set shader uniform value

Parameters

Parameter Default Value Note
shader
locIndex
value
uniformType SHADER_UNIFORM_FLOAT

Return value

None.

Notes

Example

shader = raylib.LoadShader(null, "shaders/wave.glsl")
loc = raylib.GetShaderLocation(shader, "time")
raylib.SetShaderValue shader, loc, raylib.GetTime, raylib.SHADER_UNIFORM_FLOAT

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