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raylib.SetShaderValue
JoeStrout edited this page Apr 29, 2026
·
2 revisions
Set shader uniform value
| Parameter | Default Value | Note |
|---|---|---|
| shader | ||
| locIndex | ||
| value | ||
| uniformType | SHADER_UNIFORM_FLOAT |
None.
shader = raylib.LoadShader(null, "shaders/wave.glsl")
loc = raylib.GetShaderLocation(shader, "time")
raylib.SetShaderValue shader, loc, raylib.GetTime, raylib.SHADER_UNIFORM_FLOAT